HomeSort by relevance Sort by last modified time
    Searched refs:m_fragmentShader (Results 1 - 9 of 9) sorted by null

  /external/deqp/modules/glshared/
glsFragOpInteractionCase.hpp 71 rsg::Shader m_fragmentShader;
glsRandomShaderProgram.hpp 53 const rsg::Shader& m_fragmentShader;
glsRandomShaderCase.hpp 104 rsg::Shader m_fragmentShader;
glsRandomShaderProgram.cpp 134 , m_fragmentShader (fragmentShader)
260 for (int varNdx = 0; varNdx < (int)m_fragmentShader.getInputs().size(); ++varNdx)
262 const rsg::Variable* var = m_fragmentShader.getInputs()[varNdx]->getVariable();
286 m_fragmentShader.execute(m_execCtx);
glsRandomShaderCase.cpp 125 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT)
141 programGenerator.generate(m_parameters, m_vertexShader, m_fragmentShader);
144 checkShaderLimits(m_fragmentShader);
145 checkProgramLimits(m_vertexShader, m_fragmentShader);
150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms);
464 glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(m_vertexShader.getSource(), m_fragmentShader.getSource()));
551 executor.execute(m_vertexShader, m_fragmentShader, m_uniforms);
glsFragOpInteractionCase.cpp 443 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT)
468 generator.generate(m_params, m_vertexShader, m_fragmentShader);
469 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms);
474 m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]);
  /external/deqp/modules/gles2/functional/
es2fShaderInvarianceTests.cpp 411 const std::string m_fragmentShader;
427 , m_fragmentShader (s_basicFragmentShader)
435 , m_fragmentShader (fragmentShader)
445 retVal.fragmentShaderSource0 = m_fragmentShader;
446 retVal.fragmentShaderSource1 = m_fragmentShader;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderInvarianceTests.cpp 411 const std::string m_fragmentShader;
429 , m_fragmentShader (s_basicFragmentShader)
437 , m_fragmentShader (fragmentShader)
447 retVal.fragmentShaderSource0 = m_fragmentShader;
448 retVal.fragmentShaderSource1 = m_fragmentShader;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp 271 SamplerFragmentShader<TextureType> m_fragmentShader;
275 , m_fragmentShader (colorFormat, texture, sampler, lod, lookupScale, lookupBias, swizzle)
283 return rr::Program(&m_vertexShader, &m_fragmentShader);

Completed in 612 milliseconds