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    Searched refs:m_localAabbMin (Results 1 - 12 of 12) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btPolyhedralConvexShape.h 76 btVector3 m_localAabbMin;
85 m_localAabbMin = aabbMin;
92 aabbMin = m_localAabbMin;
105 btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
btTriangleMeshShape.h 27 btVector3 m_localAabbMin;
71 return m_localAabbMin;
btConvexInternalShape.h 184 btVector3 m_localAabbMin;
195 m_localAabbMin = aabbMin;
202 aabbMin = m_localAabbMin;
211 btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
btConvexInternalShape.cpp 86 m_localAabbMin(1,1,1),
135 m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
148 m_localAabbMin[i] = tmp[i]-m_collisionMargin;
btTriangleMeshShape.cpp 30 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
50 btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
52 btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
73 m_localAabbMin[i] = tmp[i]-m_collisionMargin;
btHeightfieldTerrainShape.cpp 92 m_localAabbMin.setValue(m_minHeight, 0, 0);
98 m_localAabbMin.setValue(0, m_minHeight, 0);
104 m_localAabbMin.setValue(0, 0, m_minHeight);
116 m_localOrigin = btScalar(0.5) * (m_localAabbMin + m_localAabbMax);
129 btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5);
263 clampedPoint.setMax(m_localAabbMin);
btCompoundShape.cpp 22 : m_localAabbMin(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)),
69 if (m_localAabbMin[i] > localAabbMin[i])
71 m_localAabbMin[i] = localAabbMin[i];
150 m_localAabbMin = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
160 if (m_localAabbMin[i] > localAabbMin[i])
161 m_localAabbMin[i] = localAabbMin[i];
171 btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
172 btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
btHeightfieldTerrainShape.h 74 btVector3 m_localAabbMin;
btStaticPlaneShape.h 26 btVector3 m_localAabbMin;
btCompoundShape.h 58 btVector3 m_localAabbMin;
btPolyhedralConvexShape.cpp 439 m_localAabbMin(1,1,1),
480 m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
493 m_localAabbMin[i] = tmp[i];
btBvhTriangleMeshShape.cpp 72 m_localAabbMin.setMin(aabbMin);
347 ///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
351 m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax);

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