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    Searched refs:m_normal (Results 1 - 23 of 23) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
gim_contact.h 55 btVector3 m_normal; member in class:GIM_CONTACT
67 m_normal(contact.m_normal),
73 m_normal = contact.m_normal;
82 m_normal(normal),
108 btVector3 vec_sum(m_normal);
119 m_normal = vec_sum*vec_sum_len;
138 newele.m_normal = normal;
153 newele.m_normal = tricontact.m_separating_normal
    [all...]
btContactProcessing.h 46 btVector3 m_normal; member in class:GIM_CONTACT
58 m_normal(contact.m_normal),
68 m_normal(normal),
94 btVector3 vec_sum(m_normal);
105 m_normal = vec_sum/btSqrt(vec_sum_len);
btContactProcessing.cpp 127 coincident_normals[coincident_count] = scontact->m_normal;
166 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
174 average_contact.m_normal *= divide_average;
176 average_contact.m_depth = average_contact.m_normal.length();
178 average_contact.m_normal /= average_contact.m_depth;
gim_contact.cpp 94 coincident_normals[coincident_count] = scontact->m_normal;
131 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
139 average_contact.m_normal *= divide_average;
141 average_contact.m_depth = average_contact.m_normal.length();
143 average_contact.m_normal /= average_contact.m_depth;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollideEdge.cpp 214 b2Vec2 m_normal; member in struct:b2EPCollider
280 m_normal = m_normal1;
286 m_normal = -m_normal1;
296 m_normal = m_normal1;
302 m_normal = -m_normal1;
312 m_normal = m_normal1;
318 m_normal = -m_normal1;
328 m_normal = m_normal1;
334 m_normal = -m_normal1;
347 m_normal = m_normal1
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btConvexCast.h 55 btVector3 m_normal; member in struct:btConvexCast::CastResult
btSubSimplexConvexCast.cpp 144 result.m_normal = n.normalized();
146 result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0));
149 if (result.m_normal.dot(r)>=-result.m_allowedPenetration)
btRaycastCallback.cpp 157 if (castResult.m_normal.length2() > btScalar(0.0001))
165 castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal;
168 castResult.m_normal.normalize();
170 reportHit (castResult.m_normal,
btGjkConvexCast.cpp 146 result.m_normal=n;
167 result.m_normal = n;
btManifoldPoint.h 28 btScalar m_normal[3]; variable
btGjkEpa2.cpp 547 btVector3 m_normal; member in struct:gjkepa2_impl::EPA
586 m_normal = btVector3(0,0,0);
665 m_normal = outer.n;
686 m_normal = -guess;
687 const btScalar nl=m_normal.length();
689 m_normal = m_normal/nl;
691 m_normal = btVector3(1,0,0);
930 results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth);
931 results.normal = -epa.m_normal;
    [all...]
btGjkEpa3.h 557 btVector3 m_normal; member in struct:EPA
596 m_normal = btVector3(0,0,0);
675 m_normal = outer.n;
696 m_normal = -guess;
697 const btScalar nl=m_normal.length();
699 m_normal = m_normal/nl;
701 m_normal = btVector3(1,0,0);
    [all...]
btContinuousConvexCollision.cpp 234 result.m_normal = n;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Collision.java 976 final Vec2 m_normal = new Vec2();
1048 m_normal.x = m_normal1.x;
1049 m_normal.y = m_normal1.y;
1055 m_normal.x = -m_normal1.x
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBodyData.h 38 btVector3FloatData m_normal; member in struct:SoftBodyNodeData
55 btVector3FloatData m_normal; // Normal member in struct:SoftBodyFaceData
btSoftBody.h 189 btVector3 m_normal; /* Outward normal */ member in struct:btSoftBody::sCti
249 btVector3 m_normal; // Normal member in struct:btSoftBody::Face
280 btVector3 m_normal; // Normal member in struct:btSoftBody::SContact
556 btVector3 m_normal; member in struct:btSoftBody::CJoint
btSoftBodyHelpers.cpp 300 const btVector3 o= c.m_node->m_x-c.m_cti.m_normal*
301 (btDot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset);
302 const btVector3 x=btCross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized();
303 const btVector3 y=btCross(x,c.m_cti.m_normal).normalized();
306 idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0));
    [all...]
btSoftBody.cpp 575 btVector3 nrm = f.m_normal;
    [all...]
btSoftBodyInternals.h 679 joint.m_normal = norm;
836 const btScalar dn=btDot(vr,c.m_cti.m_normal);
837 const btVector3 fv=vr-c.m_cti.m_normal*dn;
891 c.m_normal = p/-btSqrt(d);
btSoftRigidDynamicsWorld.cpp 309 normal = softBody->m_faces[softResult.index].m_normal;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorld.cpp 308 if (castResult.m_normal.length2() > btScalar(0.0001))
315 castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
318 castResult.m_normal.normalize();
323 castResult.m_normal,
611 if (castResult.m_normal.length2() > btScalar(0.0001))
615 castResult.m_normal.normalize();
620 castResult.m_normal,
706 if (castResult.m_normal.length2() > btScalar(0.0001))
710 castResult.m_normal.normalize()
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h 1160 btVector3FloatData m_normal; member in class:Bullet::SoftBodyNodeData
1183 btVector3FloatData m_normal; member in class:Bullet::SoftBodyFaceData
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/
softbody_wrap.cpp     [all...]

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