/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
gim_contact.h | 55 btVector3 m_normal; member in class:GIM_CONTACT 67 m_normal(contact.m_normal), 73 m_normal = contact.m_normal; 82 m_normal(normal), 108 btVector3 vec_sum(m_normal); 119 m_normal = vec_sum*vec_sum_len; 138 newele.m_normal = normal; 153 newele.m_normal = tricontact.m_separating_normal [all...] |
btContactProcessing.h | 46 btVector3 m_normal; member in class:GIM_CONTACT 58 m_normal(contact.m_normal), 68 m_normal(normal), 94 btVector3 vec_sum(m_normal); 105 m_normal = vec_sum/btSqrt(vec_sum_len);
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btContactProcessing.cpp | 127 coincident_normals[coincident_count] = scontact->m_normal; 166 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth; 174 average_contact.m_normal *= divide_average; 176 average_contact.m_depth = average_contact.m_normal.length(); 178 average_contact.m_normal /= average_contact.m_depth;
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gim_contact.cpp | 94 coincident_normals[coincident_count] = scontact->m_normal; 131 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth; 139 average_contact.m_normal *= divide_average; 141 average_contact.m_depth = average_contact.m_normal.length(); 143 average_contact.m_normal /= average_contact.m_depth;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
b2CollideEdge.cpp | 214 b2Vec2 m_normal; member in struct:b2EPCollider 280 m_normal = m_normal1; 286 m_normal = -m_normal1; 296 m_normal = m_normal1; 302 m_normal = -m_normal1; 312 m_normal = m_normal1; 318 m_normal = -m_normal1; 328 m_normal = m_normal1; 334 m_normal = -m_normal1; 347 m_normal = m_normal1 [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
btConvexCast.h | 55 btVector3 m_normal; member in struct:btConvexCast::CastResult
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btSubSimplexConvexCast.cpp | 144 result.m_normal = n.normalized(); 146 result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0)); 149 if (result.m_normal.dot(r)>=-result.m_allowedPenetration)
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btRaycastCallback.cpp | 157 if (castResult.m_normal.length2() > btScalar(0.0001)) 165 castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal; 168 castResult.m_normal.normalize(); 170 reportHit (castResult.m_normal,
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btGjkConvexCast.cpp | 146 result.m_normal=n; 167 result.m_normal = n;
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btManifoldPoint.h | 28 btScalar m_normal[3]; variable
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btGjkEpa2.cpp | 547 btVector3 m_normal; member in struct:gjkepa2_impl::EPA 586 m_normal = btVector3(0,0,0); 665 m_normal = outer.n; 686 m_normal = -guess; 687 const btScalar nl=m_normal.length(); 689 m_normal = m_normal/nl; 691 m_normal = btVector3(1,0,0); 930 results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth); 931 results.normal = -epa.m_normal; [all...] |
btGjkEpa3.h | 557 btVector3 m_normal; member in struct:EPA 596 m_normal = btVector3(0,0,0); 675 m_normal = outer.n; 696 m_normal = -guess; 697 const btScalar nl=m_normal.length(); 699 m_normal = m_normal/nl; 701 m_normal = btVector3(1,0,0); [all...] |
btContinuousConvexCollision.cpp | 234 result.m_normal = n;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
Collision.java | 976 final Vec2 m_normal = new Vec2(); 1048 m_normal.x = m_normal1.x; 1049 m_normal.y = m_normal1.y; 1055 m_normal.x = -m_normal1.x [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
btSoftBodyData.h | 38 btVector3FloatData m_normal; member in struct:SoftBodyNodeData 55 btVector3FloatData m_normal; // Normal member in struct:SoftBodyFaceData
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btSoftBody.h | 189 btVector3 m_normal; /* Outward normal */ member in struct:btSoftBody::sCti 249 btVector3 m_normal; // Normal member in struct:btSoftBody::Face 280 btVector3 m_normal; // Normal member in struct:btSoftBody::SContact 556 btVector3 m_normal; member in struct:btSoftBody::CJoint
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btSoftBodyHelpers.cpp | 300 const btVector3 o= c.m_node->m_x-c.m_cti.m_normal* 301 (btDot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset); 302 const btVector3 x=btCross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized(); 303 const btVector3 y=btCross(x,c.m_cti.m_normal).normalized(); 306 idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0)); [all...] |
btSoftBody.cpp | 575 btVector3 nrm = f.m_normal; [all...] |
btSoftBodyInternals.h | 679 joint.m_normal = norm; 836 const btScalar dn=btDot(vr,c.m_cti.m_normal); 837 const btVector3 fv=vr-c.m_cti.m_normal*dn; 891 c.m_normal = p/-btSqrt(d);
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btSoftRigidDynamicsWorld.cpp | 309 normal = softBody->m_faces[softResult.index].m_normal;
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btCollisionWorld.cpp | 308 if (castResult.m_normal.length2() > btScalar(0.0001)) 315 castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; 318 castResult.m_normal.normalize(); 323 castResult.m_normal, 611 if (castResult.m_normal.length2() > btScalar(0.0001)) 615 castResult.m_normal.normalize(); 620 castResult.m_normal, 706 if (castResult.m_normal.length2() > btScalar(0.0001)) 710 castResult.m_normal.normalize() [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/ |
bullet.h | 1160 btVector3FloatData m_normal; member in class:Bullet::SoftBodyNodeData 1183 btVector3FloatData m_normal; member in class:Bullet::SoftBodyFaceData [all...] |
/external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/ |
softbody_wrap.cpp | [all...] |