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    Searched refs:m_normalWorldOnB (Results 1 - 11 of 11) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btManifoldPoint.h 64 m_normalWorldOnB( normal ),
90 btVector3 m_normalWorldOnB;
133 // return m_positionWorldOnB + m_normalWorldOnB * m_distance1;
btPersistentManifold.cpp 267 manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA - manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.m_normalWorldOnB);
285 projectedPoint = manifoldPoint.m_positionWorldOnA - manifoldPoint.m_normalWorldOnB * manifoldPoint.m_distance1;
  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btManifoldPoint.i 33 %ignore btManifoldPoint::m_normalWorldOnB;
90 out = $self->m_normalWorldOnB;
94 $self->m_normalWorldOnB = value;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btInternalEdgeUtility.cpp 491 //btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
508 btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
562 btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
617 // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
618 cp.m_normalWorldOnB = newNormal;
620 cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
642 btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
697 btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
705 // cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
706 cp.m_normalWorldOnB = newNormal
    [all...]
btManifoldResult.cpp 113 btPlaneSpace1(newPt.m_normalWorldOnB,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
btCollisionWorld.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSequentialImpulseConstraintSolver.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp 225 m_touchingNormal = pt.m_normalWorldOnB * directionSign;//??
228 m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraintSolver.cpp 703 setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB,cp, infoGlobal, relaxation, isFriction);
735 addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
737 btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
768 cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
775 cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
790 btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btDiscreteDynamicsWorld.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp     [all...]

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