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Searched
refs:m_normalWorldOnB
(Results
1 - 11
of
11
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btManifoldPoint.h
64
m_normalWorldOnB
( normal ),
90
btVector3
m_normalWorldOnB
;
133
// return m_positionWorldOnB +
m_normalWorldOnB
* m_distance1;
btPersistentManifold.cpp
267
manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA - manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.
m_normalWorldOnB
);
285
projectedPoint = manifoldPoint.m_positionWorldOnA - manifoldPoint.
m_normalWorldOnB
* manifoldPoint.m_distance1;
/external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btManifoldPoint.i
33
%ignore btManifoldPoint::
m_normalWorldOnB
;
90
out = $self->
m_normalWorldOnB
;
94
$self->
m_normalWorldOnB
= value;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btInternalEdgeUtility.cpp
491
//btScalar dot = tri_normal.dot(cp.
m_normalWorldOnB
);
508
btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.
m_normalWorldOnB
;
562
btDebugDrawLine(tr*contact,tr*(contact+cp.
m_normalWorldOnB
*10),black);
617
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.
m_normalWorldOnB
);
618
cp.
m_normalWorldOnB
= newNormal;
620
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.
m_normalWorldOnB
* cp.m_distance1;
642
btDebugDrawLine(tr*contact,tr*(contact+cp.
m_normalWorldOnB
*10),black);
697
btVector3 localContactNormalOnB = colObj0Wrap->getWorldTransform().getBasis().transpose() * cp.
m_normalWorldOnB
;
705
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.
m_normalWorldOnB
);
706
cp.
m_normalWorldOnB
= newNormal
[
all
...]
btManifoldResult.cpp
113
btPlaneSpace1(newPt.
m_normalWorldOnB
,newPt.m_lateralFrictionDir1,newPt.m_lateralFrictionDir2);
btCollisionWorld.cpp
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSequentialImpulseConstraintSolver.cpp
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp
225
m_touchingNormal = pt.
m_normalWorldOnB
* directionSign;//??
228
m_currentPosition += pt.
m_normalWorldOnB
* directionSign * dist * btScalar(0.2);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraintSolver.cpp
703
setupMultiBodyContactConstraint(solverConstraint, cp.
m_normalWorldOnB
,cp, infoGlobal, relaxation, isFriction);
735
addRollingFrictionConstraint(cp.
m_normalWorldOnB
,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
737
btPlaneSpace1(cp.
m_normalWorldOnB
,axis0,axis1);
768
cp.m_lateralFrictionDir1 = vel - cp.
m_normalWorldOnB
* rel_vel;
775
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.
m_normalWorldOnB
);
790
btPlaneSpace1(cp.
m_normalWorldOnB
,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btDiscreteDynamicsWorld.cpp
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp
[
all
...]
Completed in 679 milliseconds