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    Searched refs:m_numTargetSamples (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles31/functional/
es31fSampleShadingTests.cpp 297 m_numIterations = m_numTargetSamples + 1;
314 const float epsilon = 0.25f / (float)m_numTargetSamples;
315 const float ratio = ((float)sampleCount / (float)m_numTargetSamples) - epsilon;
324 << "Requested sample count: shadingValue * numSamples = " << ratio << " * " << m_numTargetSamples << " = " << (ratio * (float)m_numTargetSamples) << "\n"
325 << "Minimum sample count: ceil(shadingValue * numSamples) = ceil(" << (ratio * (float)m_numTargetSamples) << ") = " << sampleCount
329 DE_ASSERT(deFloatCeil(ratio * (float)m_numTargetSamples) == float(sampleCount));
es31fMultisampleShaderRenderCase.hpp 112 deInt32 m_numTargetSamples;
es31fSampleVariableTests.cpp 577 const int threshold = 255 / 4 / m_numTargetSamples + 1;
578 const float sampleIdColor = (float)sampleNdx / (float)m_numTargetSamples;
808 const SampleAverageVerifier verifier (m_numTargetSamples);
836 colorSum.x() /= m_numTargetSamples;
837 colorSum.y() /= m_numTargetSamples;
838 colorSum.z() /= m_numTargetSamples;
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es31fMultisampleShaderRenderCase.cpp 72 , m_numTargetSamples (-1)
290 m_numTargetSamples = realSampleCount;
295 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
462 << glu::VertexSource(genVertexSource(m_numTargetSamples))
463 << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
612 std::vector<tcu::Surface> resultBuffers (m_numTargetSamples);
624 for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx)
649 for (int sampleNdx = 0; sampleNdx < m_numTargetSamples; ++sampleNdx)
es31fShaderMultisampleInterpolationTests.cpp 143 const int numShadesRequired = (isSingleSampleTarget) ? (2) : (m_numTargetSamples + 1);
433 const deInt32 range = m_numTargetSamples;
445 gl.uniform1i(rangeLoc, m_numTargetSamples);
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