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Searched
refs:m_ownManifold
(Results
1 - 17
of
17
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBoxBoxCollisionAlgorithm.cpp
26
m_ownManifold
(false),
32
m_ownManifold
= true;
38
if (
m_ownManifold
)
72
if (
m_ownManifold
)
btSphereTriangleCollisionAlgorithm.cpp
26
m_ownManifold
(false),
33
m_ownManifold
= true;
39
if (
m_ownManifold
)
70
if (
m_ownManifold
)
btBox2dBox2dCollisionAlgorithm.h
29
bool
m_ownManifold
;
46
if (m_manifoldPtr &&
m_ownManifold
)
btBoxBoxCollisionAlgorithm.h
29
bool
m_ownManifold
;
46
if (m_manifoldPtr &&
m_ownManifold
)
btSphereSphereCollisionAlgorithm.h
31
bool
m_ownManifold
;
46
if (m_manifoldPtr &&
m_ownManifold
)
btSphereTriangleCollisionAlgorithm.h
30
bool
m_ownManifold
;
46
if (m_manifoldPtr &&
m_ownManifold
)
btSphereSphereCollisionAlgorithm.cpp
24
m_ownManifold
(false),
30
m_ownManifold
= true;
36
if (
m_ownManifold
)
btConvex2dConvex2dAlgorithm.h
39
bool
m_ownManifold
;
59
///should we use
m_ownManifold
to avoid adding duplicates?
60
if (m_manifoldPtr &&
m_ownManifold
)
btConvexConvexAlgorithm.h
49
bool
m_ownManifold
;
72
///should we use
m_ownManifold
to avoid adding duplicates?
73
if (m_manifoldPtr &&
m_ownManifold
)
btConvexPlaneCollisionAlgorithm.h
31
bool
m_ownManifold
;
51
if (m_manifoldPtr &&
m_ownManifold
)
btSphereBoxCollisionAlgorithm.h
31
bool
m_ownManifold
;
47
if (m_manifoldPtr &&
m_ownManifold
)
btConvex2dConvex2dAlgorithm.cpp
64
m_ownManifold
(false),
79
if (
m_ownManifold
)
106
m_ownManifold
= true;
145
if (
m_ownManifold
)
btConvexPlaneCollisionAlgorithm.cpp
28
m_ownManifold
(false),
40
m_ownManifold
= true;
47
if (
m_ownManifold
)
156
if (
m_ownManifold
)
btSphereBoxCollisionAlgorithm.cpp
26
m_ownManifold
(false),
36
m_ownManifold
= true;
43
if (
m_ownManifold
)
79
if (
m_ownManifold
)
btConvexConvexAlgorithm.cpp
198
m_ownManifold
(false),
217
if (
m_ownManifold
)
299
m_ownManifold
= true;
511
if (
m_ownManifold
)
576
if (
m_ownManifold
)
679
if (
m_ownManifold
)
btBox2dBox2dCollisionAlgorithm.cpp
31
m_ownManifold
(false),
37
m_ownManifold
= true;
44
if (
m_ownManifold
)
70
if (
m_ownManifold
)
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftSoftCollisionAlgorithm.h
30
bool
m_ownManifold
;
47
if (m_manifoldPtr &&
m_ownManifold
)
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