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    Searched refs:m_ownManifold (Results 1 - 17 of 17) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBoxBoxCollisionAlgorithm.cpp 26 m_ownManifold(false),
32 m_ownManifold = true;
38 if (m_ownManifold)
72 if (m_ownManifold)
btSphereTriangleCollisionAlgorithm.cpp 26 m_ownManifold(false),
33 m_ownManifold = true;
39 if (m_ownManifold)
70 if (m_ownManifold)
btBox2dBox2dCollisionAlgorithm.h 29 bool m_ownManifold;
46 if (m_manifoldPtr && m_ownManifold)
btBoxBoxCollisionAlgorithm.h 29 bool m_ownManifold;
46 if (m_manifoldPtr && m_ownManifold)
btSphereSphereCollisionAlgorithm.h 31 bool m_ownManifold;
46 if (m_manifoldPtr && m_ownManifold)
btSphereTriangleCollisionAlgorithm.h 30 bool m_ownManifold;
46 if (m_manifoldPtr && m_ownManifold)
btSphereSphereCollisionAlgorithm.cpp 24 m_ownManifold(false),
30 m_ownManifold = true;
36 if (m_ownManifold)
btConvex2dConvex2dAlgorithm.h 39 bool m_ownManifold;
59 ///should we use m_ownManifold to avoid adding duplicates?
60 if (m_manifoldPtr && m_ownManifold)
btConvexConvexAlgorithm.h 49 bool m_ownManifold;
72 ///should we use m_ownManifold to avoid adding duplicates?
73 if (m_manifoldPtr && m_ownManifold)
btConvexPlaneCollisionAlgorithm.h 31 bool m_ownManifold;
51 if (m_manifoldPtr && m_ownManifold)
btSphereBoxCollisionAlgorithm.h 31 bool m_ownManifold;
47 if (m_manifoldPtr && m_ownManifold)
btConvex2dConvex2dAlgorithm.cpp 64 m_ownManifold (false),
79 if (m_ownManifold)
106 m_ownManifold = true;
145 if (m_ownManifold)
btConvexPlaneCollisionAlgorithm.cpp 28 m_ownManifold(false),
40 m_ownManifold = true;
47 if (m_ownManifold)
156 if (m_ownManifold)
btSphereBoxCollisionAlgorithm.cpp 26 m_ownManifold(false),
36 m_ownManifold = true;
43 if (m_ownManifold)
79 if (m_ownManifold)
btConvexConvexAlgorithm.cpp 198 m_ownManifold (false),
217 if (m_ownManifold)
299 m_ownManifold = true;
511 if (m_ownManifold)
576 if (m_ownManifold)
679 if (m_ownManifold)
btBox2dBox2dCollisionAlgorithm.cpp 31 m_ownManifold(false),
37 m_ownManifold = true;
44 if (m_ownManifold)
70 if (m_ownManifold)
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftSoftCollisionAlgorithm.h 30 bool m_ownManifold;
47 if (m_manifoldPtr && m_ownManifold)

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