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Searched
refs:m_texID
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles31/functional/
es31fTextureMultisampleTests.cpp
155
GLuint
m_texID
;
173
,
m_texID
(0)
212
gl.genTextures (1, &
m_texID
);
213
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE,
m_texID
);
297
if (
m_texID
)
299
m_context.getRenderContext().getFunctions().deleteTextures(1, &
m_texID
);
300
m_texID
= 0;
355
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE,
m_texID
);
365
gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE,
m_texID
, 0);
477
gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE,
m_texID
);
[
all
...]
/external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp
378
GLuint
m_texID
;
385
,
m_texID
(0)
447
gl.genTextures(1, &
m_texID
);
448
gl.bindTexture(GL_TEXTURE_2D,
m_texID
);
455
gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
m_texID
, 0);
467
if (
m_texID
)
469
gl.deleteTextures(1, &
m_texID
);
470
m_texID
= 0;
[
all
...]
/external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp
388
GLuint
m_texID
;
395
,
m_texID
(0)
459
gl.genTextures(1, &
m_texID
);
460
gl.bindTexture(GL_TEXTURE_2D,
m_texID
);
467
gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
m_texID
, 0);
479
if (
m_texID
)
481
gl.deleteTextures(1, &
m_texID
);
482
m_texID
= 0;
[
all
...]
Completed in 165 milliseconds