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    Searched refs:m_useDiamondSubdivision (Results 1 - 2 of 2) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btHeightfieldTerrainShape.h 96 bool m_useDiamondSubdivision;
147 void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;}
btHeightfieldTerrainShape.cpp 82 m_useDiamondSubdivision = false;
362 if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j+x) & 1))|| (m_useZigzagSubdivision && !(j & 1)))

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