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Searched
refs:m_useDiamondSubdivision
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btHeightfieldTerrainShape.h
96
bool
m_useDiamondSubdivision
;
147
void setUseDiamondSubdivision(bool useDiamondSubdivision=true) {
m_useDiamondSubdivision
= useDiamondSubdivision;}
btHeightfieldTerrainShape.cpp
82
m_useDiamondSubdivision
= false;
362
if (m_flipQuadEdges || (
m_useDiamondSubdivision
&& !((j+x) & 1))|| (m_useZigzagSubdivision && !(j & 1)))
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