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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d2d1helper.h 180 D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(),
185 {contentBounds, geometricMask, maskAntialiasMode, maskTransform, opacity, opacityBrush, layerOptions };
d2d1.h 500 D2D1_MATRIX_3X2_F maskTransform;
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