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    Searched refs:maxTextureUnits (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/renderstate/
TextureState.cpp 45 GLint maxTextureUnits;
46 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
47 LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
  /external/deqp/external/vulkancts/framework/vulkan/
vkGlslToSpirV.cpp 112 builtin->maxTextureUnits = 32;
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 577 public static int maxTextureUnits() {
681 if (count > maxTextureUnits()) {
683 + "maximum number of allowed texture units (" + maxTextureUnits() + ")!");
  /external/vulkan-validation-layers/tests/
vktestframework.cpp 247 "MaxTextureUnits 32\n"
393 else if (strcmp(token, "MaxTextureUnits") == 0)
394 Resources.maxTextureUnits = value;

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