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Searched
refs:maxUniformBlocks
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles3/functional/
es3fInteger64StateQueryTests.cpp
237
GLint
maxUniformBlocks
= 0;
239
glGetIntegerv(m_targetMaxUniformBlocksName, &
maxUniformBlocks
);
244
const GLuint64 minCombinedUniformComponents = GLuint64(
maxUniformBlocks
) * uniformBlockSize / 4 + maxUniformComponents;
/external/deqp/modules/gles31/functional/
es31fIntegerStateQueryTests.cpp
534
StateQueryMemoryWriteGuard<glw::GLint>
maxUniformBlocks
;
535
gl.glGetIntegerv(maxUniformBlocksEnum, &
maxUniformBlocks
);
546
if (
maxUniformBlocks
.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValidity(result))
547
verifyStateIntegerMin(result, gl, m_target, ((int)
maxUniformBlocks
) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents, m_verifierType);
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es31fGeometryShaderTests.cpp
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es31fTessellationTests.cpp
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Completed in 383 milliseconds