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Searched
refs:minParticleCount
(Results
1 - 5
of
5
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/emitters/
Emitter.java
9
* It should consider {@link Emitter#
minParticleCount
} and {@link Emitter#maxParticleCount} to rule particle emission.
14
public int
minParticleCount
, maxParticleCount = 4;
41
return
minParticleCount
;
44
public void setMinParticleCount (int
minParticleCount
) {
45
this.
minParticleCount
=
minParticleCount
;
62
minParticleCount
= emitter.
minParticleCount
;
68
json.writeValue("
minParticleCount
",
minParticleCount
);
[
all
...]
RegularEmitter.java
146
if (controller.particles.size <
minParticleCount
)
147
addParticles(
minParticleCount
- controller.particles.size);
/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
CountPanel.java
45
controller.emitter.
minParticleCount
= (int)minSlider.getValue();
RegularEmitterPanel.java
42
addContent(i++, 0, countPanel = new CountPanel(editor, "Count", "Min number of particles at all times, max number of particles allowed.", emitter.
minParticleCount
, emitter.maxParticleCount));
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
ParticleEmitter.java
60
private int
minParticleCount
, maxParticleCount = 4;
102
minParticleCount
= emitter.
minParticleCount
;
218
if (activeCount <
minParticleCount
) addParticles(
minParticleCount
- activeCount);
321
if (activeCount <
minParticleCount
) addParticles(
minParticleCount
- activeCount);
773
return
minParticleCount
;
776
public void setMinParticleCount (int
minParticleCount
) {
777
this.
minParticleCount
= minParticleCount;
[
all
...]
Completed in 509 milliseconds