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    Searched refs:minParticleCount (Results 1 - 5 of 5) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/emitters/
Emitter.java 9 * It should consider {@link Emitter#minParticleCount} and {@link Emitter#maxParticleCount} to rule particle emission.
14 public int minParticleCount, maxParticleCount = 4;
41 return minParticleCount;
44 public void setMinParticleCount (int minParticleCount) {
45 this.minParticleCount = minParticleCount;
62 minParticleCount = emitter.minParticleCount;
68 json.writeValue("minParticleCount", minParticleCount);
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RegularEmitter.java 146 if (controller.particles.size < minParticleCount)
147 addParticles(minParticleCount - controller.particles.size);
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
CountPanel.java 45 controller.emitter.minParticleCount = (int)minSlider.getValue();
RegularEmitterPanel.java 42 addContent(i++, 0, countPanel = new CountPanel(editor, "Count", "Min number of particles at all times, max number of particles allowed.", emitter.minParticleCount, emitter.maxParticleCount));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
ParticleEmitter.java 60 private int minParticleCount, maxParticleCount = 4;
102 minParticleCount = emitter.minParticleCount;
218 if (activeCount < minParticleCount) addParticles(minParticleCount - activeCount);
321 if (activeCount < minParticleCount) addParticles(minParticleCount - activeCount);
773 return minParticleCount;
776 public void setMinParticleCount (int minParticleCount) {
777 this.minParticleCount = minParticleCount;
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