/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineMultisampleTests.cpp | 127 float minSampleShading, 138 static VkPipelineMultisampleStateCreateInfo getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading); 630 0.0f, // float minSampleShading; 655 float minSampleShading, 657 : MultisampleTest (testContext, name, description, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading), getDefaultColorBlendAttachmentState(), geometryType) 670 VkPipelineMultisampleStateCreateInfo MinSampleShadingTest::getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading) 679 minSampleShading, // float minSampleShading; 719 0.0f, // float minSampleShading; 757 0.0f, // float minSampleShading; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fSampleShadingTests.cpp | 307 gl.minSampleShading(1.0f); 318 gl.minSampleShading(ratio); 343 gl.minSampleShading(1.0f);
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es31fSampleVariableTests.cpp | 951 gl.minSampleShading(1.0f); 965 gl.minSampleShading(1.0f); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitExtES.inl | 61 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShadingOES");
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glwFunctions.inl | 352 glMinSampleShadingFunc minSampleShading; [all...] |
glwInitES32Direct.inl | 218 gl->minSampleShading = &glMinSampleShading;
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glwInitES32.inl | 218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); [all...] |
glwInitGL40.inl | 216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); [all...] |
glwInitGL41.inl | 233 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); [all...] |
glwInitGL42.inl | 242 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); [all...] |
glwInitGL43.inl | 270 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); [all...] |
glwInitGL44.inl | 279 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); [all...] |
glwInitGL45.inl | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/draw/ |
vktDrawCreateInfoUtil.cpp | 839 minSampleShading = _minSampleShading; 852 minSampleShading = other.minSampleShading; 867 minSampleShading = other.minSampleShading; [all...] |
vktDrawCreateInfoUtil.hpp | 359 float minSampleShading = 0.0f,
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
vktDynamicStateCreateInfoUtil.cpp | 838 minSampleShading = _minSampleShading; 851 minSampleShading = other.minSampleShading; 866 minSampleShading = other.minSampleShading; [all...] |
vktDynamicStateCreateInfoUtil.hpp | 361 float minSampleShading = 0.0f,
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/external/deqp/external/vulkancts/modules/vulkan/query_pool/ |
vktQueryPoolCreateInfoUtil.cpp | 845 minSampleShading = _minSampleShading; 858 minSampleShading = other.minSampleShading; 873 minSampleShading = other.minSampleShading; [all...] |
vktQueryPoolCreateInfoUtil.hpp | 359 float minSampleShading = 0.0f,
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperContext.cpp | 546 extFuncMap["glMinSampleShadingOES"] = (glw::GenericFuncType)src.minSampleShading;
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gluStateReset.cpp | 562 gl.minSampleShading(0.0f); [all...] |
/external/skia/src/gpu/vk/ |
GrVkPipeline.cpp | 250 multisampleInfo->minSampleShading = 0;
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/external/deqp/external/vulkancts/framework/vulkan/ |
vkStructTypes.inl | 701 float minSampleShading; [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 352 gl->minSampleShading = glMinSampleShading; [all...] |
/external/vulkan-validation-layers/tests/ |
vkrenderframework.cpp | [all...] |