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    Searched refs:minX1 (Results 1 - 3 of 3) sorted by null

  /external/opencv3/modules/calib3d/src/
stereosgbm.cpp 128 int minX1 = std::max(-maxD, 0), maxX1 = width + std::min(minD, 0);
129 int minX2 = std::max(minX1 - maxD, 0), maxX2 = std::min(maxX1 - minD, width);
130 int D = maxD - minD, width1 = maxX1 - minX1, width2 = maxX2 - minX2;
181 cost -= minX1*D + minD; // simplify the cost indices inside the loop
206 for( x = minX1; x < maxX1; x++ )
256 for( x = minX1; x < maxX1; x++ )
343 int minX1 = std::max(-maxD, 0), maxX1 = width + std::min(minD, 0);
344 int D = maxD - minD, width1 = maxX1 - minX1;
355 if( minX1 >= maxX1 )
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  /external/chromium-trace/catapult/third_party/py_vulcanize/third_party/rjsmin/bench/
markermanager.js 843 var minX1 = bounds1.minX;
853 for (x = minX1; x <= maxX1; x++) { // All x in R1
869 x >= minX1; x--) { // x in R1 left of R2
873 for (x = Math.max(minX1, maxX2 + 1); // x in R1 right of R2
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectCollisionSystem.java 333 final float minX1 = object1.object.getPosition().x
344 final float delta = minX1 - minX2;

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