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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
BaseG3dHudTest.java 139 protected float rotation, movement;
147 movement = (movement + moveSpeed * Gdx.graphics.getRawDeltaTime()) % 1f;
148 final float sm = MathUtils.sin(movement * MathUtils.PI2);
149 final float cm = MathUtils.cos(movement * MathUtils.PI2);
  /frameworks/native/libs/input/
VelocityTracker.cpp 272 // Clear all pointers on down before adding the new movement.
276 // Start a new movement trace for a pointer that just went down.
289 // pointer movement. We also want to preserve the last known velocity of the pointers.
295 // before adding the movement.
384 Movement& movement = mMovements[mIndex]; local
385 movement.eventTime = eventTime;
386 movement.idBits = idBits;
389 movement.positions[i] = positions[i];
564 // Iterate over movement samples in reverse time order and collect samples
841 Movement& movement = mMovements[mIndex]; local
896 const Movement& movement = mMovements[index]; local
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  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/win32/extras/WiiMote/
OISWiiMoteRingBuffer.h 78 //! Will be valid if a movement just occurred on main motion sensing
79 bool movement; member in struct:OIS::WiiMoteEvent
84 //! Will be valid if a movement just occurred on main motion sensing
103 movement = false;
OISWiiMote.cpp 150 newEvent.movement = true; //Set flag as moved
186 //Ok, Now check both NunChuck Joystick axes for movement
220 if(newEvent.pushedButtons || newEvent.releasedButtons || newEvent.povChanged || newEvent.movement ||
299 //Any movement changes in the main accellerometers?
300 if( events[i].movement )
  /external/libpng/scripts/
options.awk 637 movement = 0 # done nothing
789 ++movement
792 if (!finished && !movement) {
819 movement = 0 # done nothing
880 ++movement
883 if (!finished && !movement) {
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
GridLayoutManager.java 284 * by skipping "mNumRows" per movement; staggered grid will have to wait the item
372 // maximum pending movement in one direction.
2772 int movement = getMovement(direction); local
2849 final int movement = getMovement(direction); local
3048 int movement = View.FOCUS_LEFT; local
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  /frameworks/base/services/core/java/com/android/server/wm/
TaskStack.java 443 int movement = inOutBounds.left; local
444 inOutBounds.left -= movement;
445 inOutBounds.right -= movement;
448 movement = mTmpRect.right - inOutBounds.right;
449 inOutBounds.left += movement;
450 inOutBounds.right += movement;
453 movement = inOutBounds.top;
454 inOutBounds.top -= movement;
455 inOutBounds.bottom -= movement;
458 movement = mTmpRect.bottom - inOutBounds.bottom
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  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java 707 GameComponent movement = allocateComponent(MovementComponent.class);
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  /frameworks/base/core/java/android/inputmethodservice/
InputMethodService.java 2124 MovementMethod movement = eet.getMovementMethod(); local
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  /external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/
TextViewTest.java 78 MovementMethod movement = new ArrowKeyMovementMethod(); local
81 textView.setMovementMethod(movement);
82 assertThat(textView.getMovementMethod(), sameInstance(movement));
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowTextView.java 215 public final void setMovementMethod(MovementMethod movement) {
216 movementMethod = movement;
  /frameworks/base/core/java/android/view/
ViewRootImpl.java 4643 int movement = 0; local
4827 int movement = 0; local
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  /external/opencv3/modules/calib3d/test/
test_undistort.cpp 524 int movement = __P->cols > 3 ? 1 : 0; local
526 double y = (_src->data.db[2*i+1]-__P->data.db[5+movement])/__P->data.db[4+movement];
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  /external/chromium-trace/catapult/netlog_viewer/netlog_viewer/
timeline_view_test.js 133 * Simulates mouse wheel movement over the canvas element.
  /frameworks/base/core/java/android/widget/
TextView.java 344 // that if a user is holding down a movement key to traverse text, we shouldn't also traverse
345 // the view hierarchy. On the other hand, if the user is using the movement key to traverse views
346 // (i.e. the first movement was to traverse out of this view, or this view was traversed into by
347 // the user holding the movement key down) then we shouldn't prevent the focus from changing.
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  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.swt.gtk.linux.x86_3.6.1.v3657a.jar 
org.eclipse.swt.win32.win32.x86_3.6.1.v3657a.jar 
  /prebuilts/sdk/current/support/v17/leanback/libs/
android-support-v17-leanback.jar 
  /frameworks/base/docs/html/topic/performance/
performance_toc.cs     [all...]
  /frameworks/base/docs/html/training/
training_toc.cs     [all...]
  /external/robolectric/v3/runtime/
shadows-core-3.1-SNAPSHOT-16.jar 
shadows-core-3.1-SNAPSHOT-17.jar 
shadows-core-3.1-SNAPSHOT-18.jar 
shadows-core-3.1-SNAPSHOT-19.jar 
shadows-core-3.1-SNAPSHOT-21.jar 

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