/external/deqp/framework/referencerenderer/ |
rrShaders.hpp | 104 virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0; 130 virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentShadingContext& context) const = 0; // \note numPackets must be greater than zero. 181 virtual void shadePrimitives (GeometryEmitter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationID) const = 0; 208 void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const; 215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const 217 for (int ndx = 0; ndx < numPackets; ndx++) 227 void shadeFragments (FragmentPacket* packets, const int numPackets) const; 234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) const 236 for (int ndx = 0; ndx < numPackets; ndx++ [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.hpp | 63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const [all...] |
es3fFboTestUtil.cpp | 111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 212 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx [all...] |
es3fDepthTests.cpp | 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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es3fStencilTests.cpp | 91 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 101 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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/external/deqp/modules/glshared/ |
glsRandomShaderProgram.hpp | 47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
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glsRandomShaderProgram.cpp | 169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 176 while (packetOffset < numPackets) 178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH); 248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 255 while (packetOffset < numPackets) 257 const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)rr::NUM_FRAGMENTS_PER_PACKET);
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glsTextureBufferCase.cpp | 164 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 166 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 190 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 192 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 222 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 224 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 257 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 259 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestUtil.hpp | 67 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 68 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
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es31fGeometryShaderTests.cpp | 202 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 203 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 204 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; 225 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 227 for (int ndx = 0; ndx < numPackets; ++ndx) 235 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 237 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 242 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const 246 for (int ndx = 0; ndx < numPackets; ++ndx) 301 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const [all...] |
es31fFboTestUtil.cpp | 203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 364 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 368 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 379 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 387 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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/external/webrtc/webrtc/modules/audio_coding/test/ |
Channel.h | 31 uint32_t numPackets; 66 void Stats(uint32_t* numPackets);
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Channel.cc | 185 currentFrameSizeStats->numPackets++; 252 _payloadStats[n].frameSizeStats[k].numPackets = 0; 287 _payloadStats[n].frameSizeStats[k].numPackets = 0; 329 void Channel::Stats(uint32_t* numPackets) { 333 memset(numPackets, 0, MAX_NUM_PAYLOADS * sizeof(uint32_t)); 338 numPackets[k] = 0; 343 numPackets[k] += _payloadStats[k].frameSizeStats[n].numPackets; 399 (unsigned int) payloadStats.frameSizeStats[k].numPackets);
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/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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es2fStencilTests.cpp | 88 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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es2fFboRenderTest.cpp | 93 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 99 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 146 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 157 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 209 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 211 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx [all...] |
es2fTextureSpecificationTests.cpp | 137 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 148 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 197 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 199 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 208 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 213 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 279 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 281 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx [all...] |
es2fTextureUnitTests.cpp | 249 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 250 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 452 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 454 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 463 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 469 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineReferenceRenderer.hpp | 61 const int numPackets) const 66 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 96 const int numPackets) const 101 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 140 const int numPackets, 143 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 238 const int numPackets, 241 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
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/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0; 240 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const = 0; 241 virtual void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
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sglrShaderProgram.cpp | 215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const 218 DE_UNREF(verticesIn && packets && numPackets && invocationID);
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/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.cpp | 222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0); 232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0); 308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
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/frameworks/wilhelm/tests/sandbox/ |
xaplay.c | 45 size_t numPackets; // number of packets to play, defaults to totalPackets - firstPacket 282 numPackets = atoi(&arg[2]); 351 if (numPackets == 0) { 352 numPackets = totalPackets - firstPacket; 353 } else if (firstPacket + numPackets > totalPackets) { 354 fprintf(stderr, "-n%zu ignored\n", numPackets); 355 numPackets = totalPackets - firstPacket; 357 lastPacket = firstPacket + numPackets; [all...] |
/hardware/ti/omap3/omx/video/src/openmax_il/video_encode/inc/ |
OMX_VideoEnc_DSP.h | 393 unsigned int numPackets;
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/external/deqp/modules/egl/ |
teglRenderTests.cpp | 252 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 254 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 269 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const 271 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 904 const int numPackets = numThreads * packetsPerThread; 921 vector<SemaphoreSp> semaphores (numPackets+1); 922 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket); [all...] |