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Searched
refs:numStencilBits
(Results
1 - 10
of
10
) sorted by null
/external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp
135
void executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int
numStencilBits
, const tcu::ConstPixelBufferAccess& stencilBuffer);
136
void executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int
numStencilBits
, const tcu::PixelBufferAccess& stencilBuffer);
139
void executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int
numStencilBits
, const tcu::PixelBufferAccess& stencilBuffer);
rrRenderState.hpp
261
int
numStencilBits
;
290
,
numStencilBits
(8)
rrFragmentOperations.cpp
92
void FragmentProcessor::executeStencilCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int
numStencilBits
, const tcu::ConstPixelBufferAccess& stencilBuffer)
111
int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<
numStencilBits
)-1);
130
void FragmentProcessor::executeStencilSFail (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int
numStencilBits
, const tcu::PixelBufferAccess& stencilBuffer)
146
int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<
numStencilBits
)-1);
153
case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<
numStencilBits
) - 1)) break;
154
case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<
numStencilBits
) - 1)) break;
155
case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<
numStencilBits
) - 1)) break;
156
case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<
numStencilBits
) - 1)) break;
157
case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<
numStencilBits
) - 1)) break;
266
void FragmentProcessor::executeStencilDpFailAndPass (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const StencilState& stencilState, int
numStencilBits
, const tcu::PixelBufferAccess& stencilBuffer
[
all
...]
/external/deqp/modules/egl/
teglImageUtil.cpp
361
const deUint32
numStencilBits
= tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(ref.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
362
const deUint32 stencilMask = deBitMask32(0,
numStencilBits
);
teglImageFormatTests.cpp
588
const deUint32
numStencilBits
= tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
589
const deUint32 maxStencil = deBitMask32(0,
numStencilBits
);
[
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...]
/external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp
105
dst.
numStencilBits
= renderTarget.getStencilBits();
es2fDepthStencilTests.cpp
399
dst.state.
numStencilBits
= renderTarget.stencilBits;
[
all
...]
/external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp
105
dst.
numStencilBits
= renderTarget.getStencilBits();
es3fDepthStencilTests.cpp
399
dst.state.
numStencilBits
= renderTarget.stencilBits;
[
all
...]
/external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp
[
all
...]
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