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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.cpp 345 b2Vec2 oldCenter = m_sweep.c;
350 m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter);
386 b2Vec2 oldCenter = m_sweep.c;
391 m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
Body.java 636 final Vec2 oldCenter = m_world.getPool().popVec2();
638 oldCenter.set(m_sweep.c);
645 // m_linearVelocity += Cross(m_angularVelocity, m_sweep.c - oldCenter);
647 temp.set(m_sweep.c).subLocal(oldCenter);
717 Vec2 oldCenter = m_world.getPool().popVec2();
719 oldCenter.set(m_sweep.c);
726 // m_linearVelocity += Cross(m_angularVelocity, m_sweep.c - oldCenter);
727 temp.set(m_sweep.c).subLocal(oldCenter);
729 final Vec2 temp2 = oldCenter;
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