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  /prebuilts/misc/windows/sdl2/test/
testshape.c 44 LoadedPicture* pictures; local
73 pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture)*num_pictures);
75 pictures[i].surface = NULL;
77 pictures[i].surface = SDL_LoadBMP(argv[i+1]);
78 pictures[i].name = argv[i+1];
79 if(pictures[i].surface == NULL) {
82 SDL_FreeSurface(pictures[j].surface);
83 SDL_free(pictures);
89 format = pictures[i].surface->format;
91 pictures[i].mode.mode = ShapeModeBinarizeAlpha
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  /external/skia/gm/
multipicturedraw.cpp 272 typedef void (*PFContentMtd)(SkCanvas* canvas, const SkPicture* pictures[kNumPictures]);
275 static void no_clip(SkCanvas* canvas, const SkPicture* pictures[kNumPictures]) {
276 canvas->drawPicture(pictures[0]);
279 // Two pictures with a rect clip on the second one
280 static void rect_clip(SkCanvas* canvas, const SkPicture* pictures[kNumPictures]) {
281 canvas->drawPicture(pictures[0]);
283 SkRect rect = pictures[0]->cullRect();
288 canvas->drawPicture(pictures[1]);
291 // Two pictures with a round rect clip on the second one
292 static void rrect_clip(SkCanvas* canvas, const SkPicture* pictures[kNumPictures])
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  /development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/
BitmapUtils.java 55 * Load pictures and descriptions. A real app wouldn't do it this way, but that's
60 ArrayList<PictureData> pictures = new ArrayList<PictureData>(); local
66 pictures.add(new PictureData(resourceId, description, thumbnail));
68 return pictures;
ActivityAnimations.java 70 ArrayList<PictureData> pictures = mBitmapUtils.loadPhotos(resources); local
71 for (int i = 0; i < pictures.size(); ++i) {
72 PictureData pictureData = pictures.get(i);
  /external/skia/experimental/docs/
exampleSlides.js 316 var pictures = {
368 { "draw":"pictures.xaxis", "paint":"paints.picture" },
369 { "draw":"pictures.yaxis", "paint":"paints.picture" }
417 { "draw":"pictures.trivialWedgeText", "paint":"paints.picture" }
420 { "draw":"pictures.trivialWedgeSpans", "paint":"paints.picture" }
425 { "draw":"pictures.sectorText" },
426 { "draw":"pictures.xaxis" }
429 { "draw":"pictures.yaxis" }
432 { "draw":"pictures.sectorXYA" }
435 { "draw":"pictures.sectorXYB"
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svgBackend.js 23 case "pictures":
45 case "pictures":
71 svgCache = { "paths":{}, "pictures":{}, "text":{} };
228 case 'pictures':
animationCommon.js 122 assert(display.drawSpec.startsWith("pictures"));
  /external/skia/tools/lua/
filter-counter.lua 74 lua_pictures will call this function after all of the pictures have been
scrape.lua 74 lua_pictures will call this function after all of the pictures have been
glyph-counts.lua 91 lua_pictures will call this function after all of the pictures have been
scrape_dashing.lua 82 lua_pictures will call this function after all of the pictures have been
glyph-usage.lua 112 lua_pictures will call this function after all of the pictures have been
scrape_dashing_full.lua 123 lua_pictures will call this function after all of the pictures have been
  /external/libvorbis/doc/
Vorbis_I_spec.tex 44 % In LaTeX, pictures are normally put into floating environments, and it is
46 % docs however expect pictures to be placed in a *specific* position. So we
  /external/skia/src/core/
SkPictureData.cpp 59 const SkTDArray<const SkPicture* >& pictures = record.getPictureRefs(); local
60 fPictureCount = pictures.count();
64 fPictureRefs[i] = pictures[i];
267 // Dummy serialize our sub-pictures for the side effect of filling
268 // typefaceSet with typefaces from sub-pictures.
290 // Write sub-pictures by calling serialize again.
  /prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
AppleScript_Suite.py 747 class pictures(aetools.ComponentItem): class in inherits:aetools.ComponentItem
748 """pictures - """
751 picture = pictures
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  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
AppleScript_Suite.py 747 class pictures(aetools.ComponentItem): class in inherits:aetools.ComponentItem
748 """pictures - """
751 picture = pictures
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