/hardware/bsp/intel/peripheral/libupm/src/isd1820/ |
isd1820.h | 76 void play(bool enable);
|
isd1820.cxx | 55 play(false); 65 void ISD1820::play(bool enable) function in class:ISD1820 84 play(false);
|
/hardware/bsp/intel/peripheral/libupm/examples/python/ |
isd1820.py | 27 # Instantiate a ISD1820 on digital pins 2 (play) and 3 (record) 45 myRecorder.play(False) 57 print "Running this example without arguments will play back any " 66 myRecorder.play(True)
|
/packages/apps/Camera2/src/com/android/camera/ui/focus/ |
FocusSound.java | 39 * Play the focus sound with the sound player at the default 42 public void play() { method in class:FocusSound 44 mPlayer.play(mSoundId, DEFAULT_VOLUME);
|
/packages/apps/Dialer/InCallUI/tests/src/com/android/incallui/ringtone/ |
InCallTonePlayerTest.java | 42 * 3) After cleaning up state to allow new tone to play 70 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING); 78 mInCallTonePlayer.play(Integer.MIN_VALUE); 84 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING); 87 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING); 93 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING); 100 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING); 112 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING); 121 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING); 139 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING) [all...] |
/external/libgdx/backends/gdx-backend-headless/src/com/badlogic/gdx/backends/headless/mock/audio/ |
MockSound.java | 26 public long play() { method in class:MockSound 31 public long play(float volume) { method in class:MockSound 36 public long play(float volume, float pitch, float pan) { method in class:MockSound
|
MockMusic.java | 26 public void play() { method in class:MockMusic
|
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/mock/ |
MockSound.java | 26 public long play() { method in class:MockSound 31 public long play(float volume) { method in class:MockSound 36 public long play(float volume, float pitch, float pan) { method in class:MockSound
|
MockMusic.java | 26 public void play() { method in class:MockMusic
|
/external/libgdx/gdx/src/com/badlogic/gdx/audio/ |
Sound.java | 33 * Calling the {@link #play()} or {@link #play(float)} method will return a long which is an id to that instance of the sound. You
45 public long play ();
method in interface:Sound 50 public long play (float volume);
method in interface:Sound 57 public long play (float volume, float pitch, float pan);
method in interface:Sound 89 /** Stops the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the sound is no longer
94 /** Pauses the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the sound is no
99 /** Resumes the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the sound is not [all...] |
Music.java | 45 /** Starts the play back of the music stream. In case the stream was paused this will resume the play back. In case the music 46 * stream is finished playing this will restart the play back. */ 47 public void play (); method in interface:Music 49 /** Pauses the play back. If the music stream has not been started yet or has finished playing a call to this method will be 53 /** Stops a playing or paused Music instance. Next time play() is invoked the Music will start from the beginning. */
|
/hardware/bsp/intel/peripheral/libupm/examples/c++/ |
isd1820.cxx | 35 // Instantiate a ISD1820 on digital pins 2 (play) and 3 (record) 44 cout << "Running this example without arguments will play back any " << endl; 60 recorder->play(true); 72 recorder->play(false);
|
/hardware/bsp/intel/peripheral/libupm/examples/javascript/ |
isd1820.js | 29 // Instantiate a ISD1820 on digital pins 2 (play) and 3 (record) 42 console.log("Running this example without arguments will play back "); 50 myRecorder.play(true); 62 myRecorder.play(false);
|
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtSound.java | 35 /** The next player we think should be available for play - we circle through them to find a free one. */
68 public long play () {
method in class:GwtSound 69 return play(1.0f, 1.0f, 0.0f, false);
73 public long play (float volume) {
method in class:GwtSound 74 return play(volume, 1.0f, 0.0f, false);
78 public long play (float volume, float pitch, float pan) {
method in class:GwtSound 79 return play(volume, pitch, pan, false);
82 private long play (float volume, float pitch, float pan, boolean loop) {
method in class:GwtSound 93 sound.play();
100 return play(1.0f, 1.0f, 0.0f, true); [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
ShortSoundTest.java | 10 Gdx.audio.newSound(Gdx.files.internal("data/tic.ogg")).play(); method
|
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/ |
IOSSound.java | 45 public long play () {
method in class:IOSSound 46 return play(1, 1, 0, false);
50 public long play (float volume) {
method in class:IOSSound 51 return play(volume, 1, 0, false);
55 public long play (float volume, float pitch, float pan) {
method in class:IOSSound 56 return play(volume, pitch, pan, false);
59 public long play (float volume, float pitch, float pan, boolean loop) {
method in class:IOSSound 70 return play(1, 1, 0, true);
75 return play(volume, 1, 0, true);
80 return play(volume, pitch, pan, true); [all...] |
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSSound.java | 51 public long play () { method in class:IOSSound 52 return play(1, 1, 0, false); 56 public long play (float volume) { method in class:IOSSound 57 return play(volume, 1, 0, false); 61 public long play (float volume, float pitch, float pan) { method in class:IOSSound 62 return play(volume, pitch, pan, false); 65 public long play (float volume, float pitch, float pan, boolean loop) { method in class:IOSSound 76 return play(1, 1, 0, true); 81 return play(volume, 1, 0, true); 86 return play(volume, pitch, pan, true) [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
AsyncPlayerTest.java | 32 asyncPlayer.play(getContext(), PLAY_URI, true, AudioManager.STREAM_RING); 41 asyncPlayer.play(getContext(), PLAY_URI, true,
|
/external/chromium-trace/catapult/telemetry/telemetry/internal/actions/ |
play.js | 8 // Performs the "Play" action on media satisfying selector. 12 play(mediaElements[i]); 16 function play(element) { function 20 throw new Error('Can not play non HTML5 media elements.'); 31 element.play();
|
play_unittest.py | 7 from telemetry.internal.actions import play namespace 23 """Tests that with no selector Play action plays first video element.""" 24 action = play.PlayAction(playing_event_timeout_in_seconds=5) 36 """Tests that Play action plays video element matching selector.""" 37 action = play.PlayAction(selector='#video_1', 50 """Tests that Play action plays all video elements with selector='all'.""" 51 action = play.PlayAction(selector='all', 65 """Tests that wait_for_playing timeouts if video does not play.""" 66 action = play.PlayAction(selector='#video_1', 76 action = play.PlayAction(selector='#video_1' [all...] |
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidSound.java | 43 public long play () {
method in class:AndroidSound 44 return play(1);
48 public long play (float volume) {
method in class:AndroidSound 50 int streamId = soundPool.play(soundId, volume, volume, 1, 0, 1);
105 int streamId = soundPool.play(soundId, volume, volume, 1, -1, 1);
132 public long play (float volume, float pitch, float pan) {
method in class:AndroidSound 141 int streamId = soundPool.play(soundId, leftVolume, rightVolume, 1, 0, pitch);
158 int streamId = soundPool.play(soundId, leftVolume, rightVolume, 1, -1, pitch);
|
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/soundmanager2/ |
SMSound.java | 31 /** Constants for play state. */
46 /** The current location of the "play head" within the sound, specified in milliseconds (1 sec = 1000 msec).
64 public native final void play (SMSoundOptions options) /*-{
method in class:SMSound 65 this.@com.badlogic.gdx.backends.gwt.soundmanager2.SMSound::jsSound.play(
82 public native final void play () /*-{
method in class:SMSound 83 this.@com.badlogic.gdx.backends.gwt.soundmanager2.SMSound::jsSound.play();
122 * 1 = playing or buffering sound (play has been called, waiting for data etc.).
|
/external/speex/include/speex/ |
speex_echo.h | 98 * @param play Signal played to the speaker (received from far end) 101 void speex_echo_cancellation(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out); 104 void speex_echo_cancel(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out, spx_int32_t *Yout); 116 * @param play Signal played to the speaker (received from far end) 118 void speex_echo_playback(SpeexEchoState *st, const spx_int16_t *play);
|
/cts/apps/CtsVerifier/src/com/android/cts/verifier/audio/ |
SoundPlayerObject.java | 150 play(true); //start playing if it was playing before 167 public void play(boolean play) { method in class:SoundPlayerObject 170 if (play) { 178 if (play) { 181 mAudioTrack.play(); 190 play(false);
|
/external/autotest/client/cros/video/ |
vimeo_player.py | 26 def play(self): member in class:VimeoPlayer 31 self.tab.ExecuteJavaScript('%s.play()' % self.video_id)
|