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  /hardware/bsp/intel/peripheral/libupm/src/isd1820/
isd1820.h 76 void play(bool enable);
isd1820.cxx 55 play(false);
65 void ISD1820::play(bool enable) function in class:ISD1820
84 play(false);
  /hardware/bsp/intel/peripheral/libupm/examples/python/
isd1820.py 27 # Instantiate a ISD1820 on digital pins 2 (play) and 3 (record)
45 myRecorder.play(False)
57 print "Running this example without arguments will play back any "
66 myRecorder.play(True)
  /packages/apps/Camera2/src/com/android/camera/ui/focus/
FocusSound.java 39 * Play the focus sound with the sound player at the default
42 public void play() { method in class:FocusSound
44 mPlayer.play(mSoundId, DEFAULT_VOLUME);
  /packages/apps/Dialer/InCallUI/tests/src/com/android/incallui/ringtone/
InCallTonePlayerTest.java 42 * 3) After cleaning up state to allow new tone to play
70 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING);
78 mInCallTonePlayer.play(Integer.MIN_VALUE);
84 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING);
87 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING);
93 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING);
100 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING);
112 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING);
121 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING);
139 mInCallTonePlayer.play(InCallTonePlayer.TONE_CALL_WAITING)
    [all...]
  /external/libgdx/backends/gdx-backend-headless/src/com/badlogic/gdx/backends/headless/mock/audio/
MockSound.java 26 public long play() { method in class:MockSound
31 public long play(float volume) { method in class:MockSound
36 public long play(float volume, float pitch, float pan) { method in class:MockSound
MockMusic.java 26 public void play() { method in class:MockMusic
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/mock/
MockSound.java 26 public long play() { method in class:MockSound
31 public long play(float volume) { method in class:MockSound
36 public long play(float volume, float pitch, float pan) { method in class:MockSound
MockMusic.java 26 public void play() { method in class:MockMusic
  /external/libgdx/gdx/src/com/badlogic/gdx/audio/
Sound.java 33 * Calling the {@link #play()} or {@link #play(float)} method will return a long which is an id to that instance of the sound. You
45 public long play (); method in interface:Sound
50 public long play (float volume); method in interface:Sound
57 public long play (float volume, float pitch, float pan); method in interface:Sound
89 /** Stops the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the sound is no longer
94 /** Pauses the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the sound is no
99 /** Resumes the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the sound is not
    [all...]
Music.java 45 /** Starts the play back of the music stream. In case the stream was paused this will resume the play back. In case the music
46 * stream is finished playing this will restart the play back. */
47 public void play (); method in interface:Music
49 /** Pauses the play back. If the music stream has not been started yet or has finished playing a call to this method will be
53 /** Stops a playing or paused Music instance. Next time play() is invoked the Music will start from the beginning. */
  /hardware/bsp/intel/peripheral/libupm/examples/c++/
isd1820.cxx 35 // Instantiate a ISD1820 on digital pins 2 (play) and 3 (record)
44 cout << "Running this example without arguments will play back any " << endl;
60 recorder->play(true);
72 recorder->play(false);
  /hardware/bsp/intel/peripheral/libupm/examples/javascript/
isd1820.js 29 // Instantiate a ISD1820 on digital pins 2 (play) and 3 (record)
42 console.log("Running this example without arguments will play back ");
50 myRecorder.play(true);
62 myRecorder.play(false);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtSound.java 35 /** The next player we think should be available for play - we circle through them to find a free one. */
68 public long play () { method in class:GwtSound
69 return play(1.0f, 1.0f, 0.0f, false);
73 public long play (float volume) { method in class:GwtSound
74 return play(volume, 1.0f, 0.0f, false);
78 public long play (float volume, float pitch, float pan) { method in class:GwtSound
79 return play(volume, pitch, pan, false);
82 private long play (float volume, float pitch, float pan, boolean loop) { method in class:GwtSound
93 sound.play();
100 return play(1.0f, 1.0f, 0.0f, true);
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ShortSoundTest.java 10 Gdx.audio.newSound(Gdx.files.internal("data/tic.ogg")).play(); method
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/
IOSSound.java 45 public long play () { method in class:IOSSound
46 return play(1, 1, 0, false);
50 public long play (float volume) { method in class:IOSSound
51 return play(volume, 1, 0, false);
55 public long play (float volume, float pitch, float pan) { method in class:IOSSound
56 return play(volume, pitch, pan, false);
59 public long play (float volume, float pitch, float pan, boolean loop) { method in class:IOSSound
70 return play(1, 1, 0, true);
75 return play(volume, 1, 0, true);
80 return play(volume, pitch, pan, true);
    [all...]
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSSound.java 51 public long play () { method in class:IOSSound
52 return play(1, 1, 0, false);
56 public long play (float volume) { method in class:IOSSound
57 return play(volume, 1, 0, false);
61 public long play (float volume, float pitch, float pan) { method in class:IOSSound
62 return play(volume, pitch, pan, false);
65 public long play (float volume, float pitch, float pan, boolean loop) { method in class:IOSSound
76 return play(1, 1, 0, true);
81 return play(volume, 1, 0, true);
86 return play(volume, pitch, pan, true)
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
AsyncPlayerTest.java 32 asyncPlayer.play(getContext(), PLAY_URI, true, AudioManager.STREAM_RING);
41 asyncPlayer.play(getContext(), PLAY_URI, true,
  /external/chromium-trace/catapult/telemetry/telemetry/internal/actions/
play.js 8 // Performs the "Play" action on media satisfying selector.
12 play(mediaElements[i]);
16 function play(element) { function
20 throw new Error('Can not play non HTML5 media elements.');
31 element.play();
play_unittest.py 7 from telemetry.internal.actions import play namespace
23 """Tests that with no selector Play action plays first video element."""
24 action = play.PlayAction(playing_event_timeout_in_seconds=5)
36 """Tests that Play action plays video element matching selector."""
37 action = play.PlayAction(selector='#video_1',
50 """Tests that Play action plays all video elements with selector='all'."""
51 action = play.PlayAction(selector='all',
65 """Tests that wait_for_playing timeouts if video does not play."""
66 action = play.PlayAction(selector='#video_1',
76 action = play.PlayAction(selector='#video_1'
    [all...]
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidSound.java 43 public long play () { method in class:AndroidSound
44 return play(1);
48 public long play (float volume) { method in class:AndroidSound
50 int streamId = soundPool.play(soundId, volume, volume, 1, 0, 1);
105 int streamId = soundPool.play(soundId, volume, volume, 1, -1, 1);
132 public long play (float volume, float pitch, float pan) { method in class:AndroidSound
141 int streamId = soundPool.play(soundId, leftVolume, rightVolume, 1, 0, pitch);
158 int streamId = soundPool.play(soundId, leftVolume, rightVolume, 1, -1, pitch);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/soundmanager2/
SMSound.java 31 /** Constants for play state. */
46 /** The current location of the "play head" within the sound, specified in milliseconds (1 sec = 1000 msec).
64 public native final void play (SMSoundOptions options) /*-{ method in class:SMSound
65 this.@com.badlogic.gdx.backends.gwt.soundmanager2.SMSound::jsSound.play(
82 public native final void play () /*-{ method in class:SMSound
83 this.@com.badlogic.gdx.backends.gwt.soundmanager2.SMSound::jsSound.play();
122 * 1 = playing or buffering sound (play has been called, waiting for data etc.).
  /external/speex/include/speex/
speex_echo.h 98 * @param play Signal played to the speaker (received from far end)
101 void speex_echo_cancellation(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out);
104 void speex_echo_cancel(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int16_t *out, spx_int32_t *Yout);
116 * @param play Signal played to the speaker (received from far end)
118 void speex_echo_playback(SpeexEchoState *st, const spx_int16_t *play);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/audio/
SoundPlayerObject.java 150 play(true); //start playing if it was playing before
167 public void play(boolean play) { method in class:SoundPlayerObject
170 if (play) {
178 if (play) {
181 mAudioTrack.play();
190 play(false);
  /external/autotest/client/cros/video/
vimeo_player.py 26 def play(self): member in class:VimeoPlayer
31 self.tab.ExecuteJavaScript('%s.play()' % self.video_id)

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