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Searched
refs:posBinding
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp
176
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]);
177
glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &
posBinding
,
182
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]);
183
glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &
posBinding
,
389
glu::VertexArrayBinding
posBinding
= glu::va::Float(posLoc, 4, 4, 0, &position[0]);
392
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
es3fShaderBuiltinVarTests.cpp
338
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_position", 4, 4, 0, &positions[0]);
343
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
434
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_position", 4, 4, 0, &positions[0]);
438
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
537
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]);
547
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
653
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_position", 4, 4, 0, &positions[0]);
658
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
662
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderBuiltinVarTests.cpp
318
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_position", 4, 4, 0, &positions[0]);
323
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
411
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_position", 4, 4, 0, &positions[0]);
415
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
511
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]);
521
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
624
glu::VertexArrayBinding
posBinding
= glu::va::Float("a_position", 4, 4, 0, &positions[0]);
629
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
633
glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &
posBinding
,
/external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp
157
const glu::VertexArrayBinding
posBinding
= glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr());
158
glu::draw(renderCtx, program.getProgram(), 1, &
posBinding
, glu::pr::Triangles((int)indices.size(), &indices[0]));
[
all
...]
Completed in 80 milliseconds