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    Searched refs:previousNormal (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
AmbientShadow.cpp 174 Vector2 previousNormal = getNormalFromVertices(casterVertices,
200 previousNormal, CORNER_RADIANS_DIVISOR);
229 previousNormal * (cornerSlicesNumber - j) + currentNormal * j;
247 previousNormal = currentNormal;
SpotShadow.cpp 483 const Vector2& previousNormal = outlineData[preNormalIndex].normal;
490 previousNormal, currentNormal, SPOT_CORNER_RADIANS_DIVISOR);
504 (previousNormal * (currentCornerSliceNumber - k) + currentNormal * k) /
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