/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
btSimpleBroadphase.java | 77 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) { 81 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) { 85 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
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btBroadphaseInterface.java | 77 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) { 81 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) { 85 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
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btDbvtBroadphase.java | 232 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) { 236 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) { 240 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
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btMultiSapBroadphase.java | 140 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) { 144 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) { 148 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
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btAxisSweep3InternalInt.java | 248 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) { 252 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) { 256 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
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btAxisSweep3InternalShort.java | 248 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) { 252 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) { 256 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
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btGImpactShapeInterface.java | 148 public void rayTest(Vector3 rayFrom, Vector3 rayTo, RayResultCallback resultCallback) {
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btGhostObject.java | 73 public void rayTest(Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback) {
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btCollisionWorld.java | 117 public void rayTest(Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback) {
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/ |
btBroadphaseInterface.h | 61 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;
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btDbvtBroadphase.h | 110 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
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btMultiSapBroadphase.h | 114 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
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btSimpleBroadphase.h | 138 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
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btSimpleBroadphase.cpp | 157 void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
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btMultiSapBroadphase.cpp | 159 void btMultiSapBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
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btAxisSweep3.h | 152 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)); 270 void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax) 274 m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/ |
btSoftRigidDynamicsWorld.h | 92 virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const; 94 /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
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btSoftRigidDynamicsWorld.cpp | 264 void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const 266 BT_PROFILE("rayTest"); 272 m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB); 293 if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
btGhostObject.h | 33 ///We plan on adding rayTest and other queries for the btGhostObject 48 void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
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btGhostObject.cpp | 146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
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btCollisionWorld.h | 443 /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback 445 virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const; 460 /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest. 473 /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
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btCollisionWorld.cpp | 42 //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest 557 btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB); [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
RayCastTest.java | 84 world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
btGImpactShape.cpp | 144 void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
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btGImpactShape.h | 278 virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const 1147 virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const;
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