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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btSimpleBroadphase.java 77 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) {
81 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) {
85 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
btBroadphaseInterface.java 77 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) {
81 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) {
85 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
btDbvtBroadphase.java 232 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) {
236 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) {
240 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
btMultiSapBroadphase.java 140 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) {
144 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) {
148 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
btAxisSweep3InternalInt.java 248 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) {
252 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) {
256 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
btAxisSweep3InternalShort.java 248 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin, Vector3 aabbMax) {
252 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback, Vector3 aabbMin) {
256 public void rayTest(Vector3 rayFrom, Vector3 rayTo, btBroadphaseRayCallback rayCallback) {
btGImpactShapeInterface.java 148 public void rayTest(Vector3 rayFrom, Vector3 rayTo, RayResultCallback resultCallback) {
btGhostObject.java 73 public void rayTest(Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback) {
btCollisionWorld.java 117 public void rayTest(Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback) {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/
btBroadphaseInterface.h 61 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;
btDbvtBroadphase.h 110 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
btMultiSapBroadphase.h 114 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
btSimpleBroadphase.h 138 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
btSimpleBroadphase.cpp 157 void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
btMultiSapBroadphase.cpp 159 void btMultiSapBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
btAxisSweep3.h 152 virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
270 void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
274 m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftRigidDynamicsWorld.h 92 virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
94 /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
btSoftRigidDynamicsWorld.cpp 264 void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
266 BT_PROFILE("rayTest");
272 m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
293 if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btGhostObject.h 33 ///We plan on adding rayTest and other queries for the btGhostObject
48 void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
btGhostObject.cpp 146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
btCollisionWorld.h 443 /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
445 virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
460 /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
473 /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
btCollisionWorld.cpp 42 //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
557 btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
RayCastTest.java 84 world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btGImpactShape.cpp 144 void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
btGImpactShape.h 278 virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
1147 virtual void rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const;

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