/external/deqp/modules/glshared/ |
glsStateChangePerfTestCases.hpp | 75 virtual void renderReference (const glw::Functions& gl) = 0;
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glsStateChangePerfTestCases.cpp | 611 renderReference(gl);
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glsTextureBufferCase.cpp | 656 void renderReference (RenderBits renderBits, 777 renderReference(renderBits, coordSeed, triangleCount, texture, maxTextureBufferSize, target); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthStencilClearTests.cpp | 132 void renderReference (tcu::Surface& dst, const vector<Clear>& clears); 215 renderReference(reference, clears); 397 void DepthStencilClearCase::renderReference (tcu::Surface& dst, const vector<Clear>& clears)
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es2fDepthStencilTests.cpp | 481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) 672 renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.depthBits); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 132 void renderReference (tcu::Surface& dst, const vector<Clear>& clears); 218 renderReference(reference, clears); 400 void DepthStencilClearCase::renderReference (tcu::Surface& dst, const vector<Clear>& clears)
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es3fShaderBuiltinVarTests.cpp | 708 void renderReference (const tcu::PixelBufferAccess& dst, const int numVertices, const deUint16* const indices, const tcu::Vec4* const positions, const tcu::Vec4* const colors); 932 void VertexIDCase::renderReference (const tcu::PixelBufferAccess& dst, const int numVertices, const deUint16* const indices, const tcu::Vec4* const positions, const tcu::Vec4* const colors) 1012 renderReference(refImg.getAccess(), (int)m_positions.size(), &indices[0], &m_positions[0], &m_colors[0]); [all...] |
es3fDepthStencilTests.cpp | 481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) 672 renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.depthBits); [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aVaryingInterpolationTests.cpp | 63 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) 263 renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wCoord, scale, bias);
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/external/deqp/modules/gles3/accuracy/ |
es3aVaryingInterpolationTests.cpp | 66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) 270 renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wCoord, scale, bias);
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/external/deqp/modules/egl/ |
teglColorClearCase.cpp | 101 static void renderReference (tcu::Surface& dst, const vector<ClearOp>& clears, const tcu::PixelFormat& pixelFormat) 243 renderReference(refFrame, clears, pixelFmt);
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teglRenderTests.cpp | 382 void renderReference (const tcu::PixelBufferAccess& dst, const vector<DrawPrimitiveOp>& drawOps, const tcu::PixelFormat& colorBits, const int depthBits, const int stencilBits, const int numSamples) 789 renderReference(refFrame.getAccess(), drawOps, pixelFmt, depthBits, stencilBits, 1); 1017 renderReference(refFrame.getAccess(), drawOps, pixelFmt, depthBits, stencilBits, 1); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pRedundantStateChangeTests.cpp | 56 virtual void renderReference (const glw::Functions& gl); 82 void RedundantStateChangeCase::renderReference (const glw::Functions& gl) [all...] |
es2pStateChangeTests.cpp | 56 virtual void renderReference (const glw::Functions& gl); 86 void StateChangeCase::renderReference (const glw::Functions& gl) [all...] |
/external/deqp/modules/gles3/performance/ |
es3pRedundantStateChangeTests.cpp | 56 virtual void renderReference (const glw::Functions& gl); 82 void RedundantStateChangeCase::renderReference (const glw::Functions& gl) [all...] |
es3pStateChangeTests.cpp | 56 virtual void renderReference (const glw::Functions& gl); 86 void StateChangeCase::renderReference (const glw::Functions& gl) [all...] |