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    Searched refs:replayFlags (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
DisplayList.h 82 PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
84 , mReplayFlags(replayFlags)
102 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
103 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
110 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
111 : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
OpenGLRenderer.h 168 void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
RenderNode.cpp 788 inline int replayFlags() { return mDeferStruct.mReplayFlags; }
819 inline int replayFlags() { return mReplayStruct.mReplayFlags; }
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OpenGLRenderer.cpp     [all...]

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