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Searched
refs:replayFlags
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
DisplayList.h
82
PlaybackStateStruct(OpenGLRenderer& renderer, int
replayFlags
, LinearAllocator* allocator)
84
, mReplayFlags(
replayFlags
)
102
DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int
replayFlags
)
103
: PlaybackStateStruct(renderer,
replayFlags
, &(deferredList.mAllocator)),
110
ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int
replayFlags
)
111
: PlaybackStateStruct(renderer,
replayFlags
, &mReplayAllocator),
OpenGLRenderer.h
168
void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t
replayFlags
= 1);
RenderNode.cpp
788
inline int
replayFlags
() { return mDeferStruct.mReplayFlags; }
819
inline int
replayFlags
() { return mReplayStruct.mReplayFlags; }
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OpenGLRenderer.cpp
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