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    Searched refs:resetTransform (Results 1 - 11 of 11) sorted by null

  /external/skia/experimental/SkV8Example/js/
path.js 20 context.resetTransform();
gears.js 139 ctx.resetTransform();
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Group.java 54 * {@link #drawChildren(Batch, float)}, then {@link #resetTransform(Batch)} if needed. */
58 if (transform) resetTransform(batch);
61 /** Draws all children. {@link #applyTransform(Batch, Matrix4)} should be called before and {@link #resetTransform(Batch)}
140 if (transform) resetTransform(shapes);
143 /** Draws all children. {@link #applyTransform(Batch, Matrix4)} should be called before and {@link #resetTransform(Batch)}
201 * be flushed. {@link #resetTransform(Batch)} will restore the transform to what it was before this call. */
209 protected void resetTransform (Batch batch) {
214 * shape renderer to be flushed. {@link #resetTransform(ShapeRenderer)} will restore the transform to what it was before this
223 protected void resetTransform (ShapeRenderer shapes) {
  /frameworks/base/libs/hwui/
Snapshot.h 185 void resetTransform(float x, float y, float z);
Snapshot.cpp 132 void Snapshot::resetTransform(float x, float y, float z) {
OpenGLRenderer.cpp 545 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
682 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
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  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Container.java 56 resetTransform(batch);
731 resetTransform(shapes);
SplitPane.java 256 resetTransform(batch);
ScrollPane.java 614 resetTransform(batch);
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Table.java 116 resetTransform(batch);
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  /packages/apps/Camera2/src/com/android/camera/widget/
FilmstripView.java 573 void resetTransform() {
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