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Searched
refs:resetTransform
(Results
1 - 11
of
11
) sorted by null
/external/skia/experimental/SkV8Example/js/
path.js
20
context.
resetTransform
();
gears.js
139
ctx.
resetTransform
();
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Group.java
54
* {@link #drawChildren(Batch, float)}, then {@link #
resetTransform
(Batch)} if needed. */
58
if (transform)
resetTransform
(batch);
61
/** Draws all children. {@link #applyTransform(Batch, Matrix4)} should be called before and {@link #
resetTransform
(Batch)}
140
if (transform)
resetTransform
(shapes);
143
/** Draws all children. {@link #applyTransform(Batch, Matrix4)} should be called before and {@link #
resetTransform
(Batch)}
201
* be flushed. {@link #
resetTransform
(Batch)} will restore the transform to what it was before this call. */
209
protected void
resetTransform
(Batch batch) {
214
* shape renderer to be flushed. {@link #
resetTransform
(ShapeRenderer)} will restore the transform to what it was before this
223
protected void
resetTransform
(ShapeRenderer shapes) {
/frameworks/base/libs/hwui/
Snapshot.h
185
void
resetTransform
(float x, float y, float z);
Snapshot.cpp
132
void Snapshot::
resetTransform
(float x, float y, float z) {
OpenGLRenderer.cpp
545
writableSnapshot()->
resetTransform
(-bounds.left, -bounds.top, 0.0f);
682
writableSnapshot()->
resetTransform
(-bounds.left, -bounds.top, 0.0f);
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Container.java
56
resetTransform
(batch);
731
resetTransform
(shapes);
SplitPane.java
256
resetTransform
(batch);
ScrollPane.java
614
resetTransform
(batch);
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...]
Table.java
116
resetTransform
(batch);
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...]
/packages/apps/Camera2/src/com/android/camera/widget/
FilmstripView.java
573
void
resetTransform
() {
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...]
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