/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
FixtureDef.java | 29 /** The restitution (elasticity) usually in the range [0,1]. **/ 30 public float restitution = 0; field in class:FixtureDef
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Contact.java | 185 /** Override the default restitution mixture. You can call this in b2ContactListener::PreSolve. The value persists until you set 187 public void setRestitution (float restitution) { 188 jniSetRestitution(addr, restitution); 191 private native void jniSetRestitution (long addr, float restitution); /* 193 contact->SetRestitution(restitution); 196 /** Get the restitution. */ 206 /** Reset the restitution to the default value. */
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Fixture.java | 274 /** Get the coefficient of restitution. */ 284 /** Set the coefficient of restitution. */ 285 public void setRestitution (float restitution) { 286 jniSetRestitution(addr, restitution); 289 private native void jniSetRestitution (long addr, float restitution); /* 291 fixture->SetRestitution(restitution);
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Body.java | 73 long fixtureAddr = jniCreateFixture(addr, def.shape.addr, def.friction, def.restitution, def.density, def.isSensor, 82 private native long jniCreateFixture (long addr, long shapeAddr, float friction, float restitution, float density, 90 fixtureDef.restitution = restitution; 101 * set parameters like friction, restitution, user data, or filtering. If the density is non-zero, this function automatically
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
FixtureDef.java | 52 * The restitution (elasticity) usually in the range [0,1]. 54 public float restitution; field in class:FixtureDef 75 restitution = 0f; 126 * The restitution (elasticity) usually in the range [0,1]. 129 return restitution; 133 * The restitution (elasticity) usually in the range [0,1]. 135 public void setRestitution(float restitution) { 136 this.restitution = restitution;
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Fixture.java | 275 * Get the coefficient of restitution. 284 * Set the coefficient of restitution. This will _not_ change the restitution of existing 287 * @param restitution 289 public void setRestitution(float restitution) { 290 m_restitution = restitution; 320 m_restitution = def.restitution;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
FixtureDef.java | 29 /** The restitution (elasticity) usually in the range [0,1]. **/ 30 public float restitution = 0; field in class:FixtureDef 50 fd.restitution = restitution;
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Contact.java | 103 /** Override the default restitution mixture. You can call this in b2ContactListener::PreSolve. The value persists until you set 105 public void setRestitution (float restitution) { 106 contact.setRestitution(restitution); 109 /** Get the restitution. */ 114 /** Reset the restitution to the default value. */
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Fixture.java | 149 /** Get the coefficient of restitution. */ 154 /** Set the coefficient of restitution. */ 155 public void setRestitution (float restitution) { 156 fixture.setRestitution(restitution);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
VaryingRestitution.java | 61 float restitution[] = {0, 0.1f, 0.3f, 0.5f, 0.75f, 0.9f, 1.0f};
local 63 for (int i = 0; i < restitution.length; i++) {
69 fd.restitution = restitution[i];
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VerticalStack.java | 113 fd.restitution = 0.05f;
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ApplyForce.java | 63 sd.restitution = k_restitution;
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CollisionFiltering.java | 134 boxShapeDef.restitution = 0.1f;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Fixture.h | 64 restitution = 0.0f; 79 /// The restitution (elasticity) usually in the range [0,1]. 80 float32 restitution; member in struct:b2FixtureDef 183 /// Get the coefficient of restitution. 186 /// Set the coefficient of restitution. This will _not_ change the restitution of 188 void SetRestitution(float32 restitution); 319 inline void b2Fixture::SetRestitution(float32 restitution) 321 m_restitution = restitution;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
ContactVelocityConstraint.java | 40 public float restitution; field in class:ContactVelocityConstraint
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Contact.java | 230 public void setRestitution(float restitution) { 231 m_restitution = restitution; 343 * Friction mixing law. The idea is to allow either fixture to drive the restitution to zero. For 355 * Restitution mixing law. The idea is allow for anything to bounce off an inelastic surface. For
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
b2ContactSolver.h | 53 float32 restitution; member in struct:b2ContactVelocityConstraint
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b2Contact.h | 35 /// Friction mixing law. The idea is to allow either fixture to drive the restitution to zero. 42 /// Restitution mixing law. The idea is allow for anything to bounce off an inelastic surface. 128 /// Override the default restitution mixture. You can call this in b2ContactListener::PreSolve. 130 void SetRestitution(float32 restitution); 132 /// Get the restitution. 135 /// Reset the restitution to the default value. 324 inline void b2Contact::SetRestitution(float32 restitution) 326 m_restitution = restitution;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/ |
com.badlogic.gdx.physics.box2d.Fixture.cpp | 168 JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Fixture_jniSetRestitution(JNIEnv* env, jobject object, jlong addr, jfloat restitution) { 174 fixture->SetRestitution(restitution);
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com.badlogic.gdx.physics.box2d.Contact.cpp | 152 JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Contact_jniSetRestitution(JNIEnv* env, jobject object, jlong addr, jfloat restitution) { 158 contact->SetRestitution(restitution);
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com.badlogic.gdx.physics.box2d.Body.cpp | 6 JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_Body_jniCreateFixture__JJFFFZSSS(JNIEnv* env, jobject object, jlong addr, jlong shapeAddr, jfloat friction, jfloat restitution, jfloat density, jboolean isSensor, jshort filterCategoryBits, jshort filterMaskBits, jshort filterGroupIndex) { 17 fixtureDef.restitution = restitution;
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btContactConstraint.cpp | 73 //response between two dynamic objects without friction and no restitution, assuming 0 penetration depth 97 btScalar restitution = combinedRestitution* -rel_vel; local 100 btScalar velocityError = -(1.0f + restitution) * rel_vel;// * damping;
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btSequentialImpulseConstraintSolver.h | 78 btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
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btSequentialImpulseConstraintSolver.cpp | 505 btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution) 507 btScalar rest = restitution * -rel_vel; 828 btScalar restitution = 0.f; local 1473 btScalar restitution = 0.f; local [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
btMultiBodyConstraintSolver.cpp | 459 btScalar restitution = 0.f; local 500 restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution); 501 if (restitution <= btScalar(0.)) 503 restitution = 0.f; 556 btScalar velocityError = restitution - rel_vel;// * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction [all...] |