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    Searched refs:run_linear (Results 1 - 11 of 11) sorted by null

  /external/mesa3d/src/gallium/auxiliary/draw/
draw_vs.h 87 void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader, member in struct:draw_vs_variant
135 void (*run_linear)( struct draw_vertex_shader *shader, member in struct:draw_vertex_shader
draw_vs_llvm.c 109 vs->base.run_linear = vs_llvm_run_linear;
draw_pt_fetch_shade_emit.c 209 fse->active->run_linear( fse->active,
331 fse->active->run_linear( fse->active,
370 fse->base.run_linear = fse_run_linear;
draw_pt_vsplit_tmp.h 235 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags);
256 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags);
279 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags);
draw_vs_variant.c 51 * the vertex shader's existing run_linear() routine to simulate
149 vsvg->base.vs->run_linear( vsvg->base.vs,
215 vsvg->base.vs->run_linear( vsvg->base.vs,
283 vsvg->base.run_linear = vsvg_run_linear;
draw_pt.h 55 * linear, middle->run_linear is called; When only the fetch elements are
103 void (*run_linear)(struct draw_pt_middle_end *, member in struct:draw_pt_middle_end
draw_vs_ppc.c 190 vs->base.run_linear = vs_ppc_run_linear;
draw_pt_fetch_shade_pipeline.c 190 vshader->run_linear(vshader,
416 fpme->base.run_linear = fetch_pipeline_linear_run;
draw_vs_exec.c 58 /* Not required for run_linear.
235 vs->base.run_linear = vs_exec_run_linear;
draw_pt_fetch_emit.c 380 fetch_emit->base.run_linear = fetch_emit_run_linear;
draw_pt_fetch_shade_pipeline_llvm.c 435 fpme->base.run_linear = llvm_middle_end_linear_run;

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