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    Searched refs:setClippingRoundRect (Results 1 - 8 of 8) sorted by null

  /frameworks/base/libs/hwui/
CanvasState.cpp 235 setClippingRoundRect(allocator, bounds, radius, false);
239 void CanvasState::setClippingRoundRect(LinearAllocator& allocator,
241 mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
CanvasState.h 136 void setClippingRoundRect(LinearAllocator& allocator,
Snapshot.h 204 void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
Snapshot.cpp 184 void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
OpenGLRenderer.h 330 void setClippingRoundRect(LinearAllocator& allocator,
OpenGLRenderer.cpp     [all...]
FrameBuilder.cpp 271 mCanvasState.setClippingRoundRect(mAllocator,
    [all...]
RenderNode.cpp 654 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
    [all...]

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