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    Searched refs:setMeshTexturedIndexedQuads (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/
GlopBuilder.h 58 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
FontRenderer.cpp 73 .setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
83 .setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
OpenGLRenderer.cpp     [all...]
BakedOpDispatcher.cpp 81 .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
187 .setMeshTexturedIndexedQuads(vertices, indexCount)
    [all...]
GlopBuilder.cpp 154 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) {

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