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    Searched refs:setProjectionPathMask (Results 1 - 8 of 8) sorted by null

  /frameworks/base/libs/hwui/
CanvasState.h 138 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
CanvasState.cpp 244 void CanvasState::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) {
245 mSnapshot->setProjectionPathMask(allocator, path);
Snapshot.h 210 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
Snapshot.cpp 229 void Snapshot::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) {
OpenGLRenderer.h 332 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
OpenGLRenderer.cpp     [all...]
FrameBuilder.cpp 480 mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath);
    [all...]
RenderNode.cpp     [all...]

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