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  /frameworks/rs/java/tests/ScriptGroupTest/src/com/android/rs/sgtest/
vignette_approx_f.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
52 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * native_exp(sloped_dist_ratio));
vignette_f.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
52 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
Filters.java 253 private final float shade = 0.5f; field in class:Filters.VignetteFilter
261 center_y, scale, shade, slope); local
270 scale, shade, slope);
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_pipe.c 56 insert_stage_at_head( sp, sp->quad.shade );
61 insert_stage_at_head( sp, sp->quad.shade );
sp_context.c 105 if (softpipe->quad.shade)
106 softpipe->quad.shade->destroy( softpipe->quad.shade );
271 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
sp_context.h 152 struct quad_stage *shade; member in struct:softpipe_context::__anon19174
  /external/skia/gm/
annotated_text.cpp 21 SkPaint shade; local
22 shade.setColor(0x80346180);
23 canvas->drawRect(bounds, shade);
  /external/autotest/tko/
display.py 173 ## average_grade defines a shade of the box
182 shade = '0pct'
184 shade = '75pct'
186 shade = '85pct'
188 shade = '90pct'
190 shade = '95pct'
192 shade = '100pct'
194 return shade
197 def status_html(db, box_data, shade):
264 shade = shade_from_status_count(db.status_idx, status_count
    [all...]
  /system/core/libpixelflinger/
pixelflinger.cpp 221 c->shade.r0 = gglFixedToIteratedColor(color[0]);
222 c->shade.g0 = gglFixedToIteratedColor(color[1]);
223 c->shade.b0 = gglFixedToIteratedColor(color[2]);
224 c->shade.a0 = gglFixedToIteratedColor(color[3]);
235 c->shade.r0 = grad[ 0] + round;
236 c->shade.drdx = grad[ 1];
237 c->shade.drdy = grad[ 2];
238 c->shade.g0 = grad[ 3] + round;
239 c->shade.dgdx = grad[ 4];
240 c->shade.dgdy = grad[ 5]
    [all...]
scanline.cpp 663 r = (xs * c->shade.drdx) + ci.ydrdy;
664 g = (xs * c->shade.dgdx) + ci.ydgdy;
665 b = (xs * c->shade.dbdx) + ci.ydbdy;
666 a = (xs * c->shade.dadx) + ci.ydady;
667 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc);
668 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc);
669 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc);
670 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc);
679 GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy;
680 GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy
    [all...]
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Vignette.java 36 private float shade = 0.5f; field in class:Vignette
51 t.setText("Shade");
80 shade = progress / 100.0f;
102 center_y, scale, shade, slope); local
107 center_y, scale, shade, slope); local
112 scale, shade, slope); local
117 scale, shade, slope); local
vignette.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
vignette_approx.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * native_exp(sloped_dist_ratio));
  /frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
Vignette.java 32 private float shade = 0.5f; field in class:Vignette
47 t.setText("Shade");
77 shade = progress / 100.0f;
104 center_y, scale, shade, slope); local
109 center_y, scale, shade, slope); local
114 scale, shade, slope); local
119 scale, shade, slope); local
vignette.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
vignette_approx.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * native_exp(sloped_dist_ratio));
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Vignette.java 32 private float shade = 0.5f; field in class:Vignette
47 t.setText("Shade");
77 shade = progress / 100.0f;
104 center_y, scale, shade, slope); local
109 center_y, scale, shade, slope); local
114 scale, shade, slope); local
119 scale, shade, slope); local
vignette.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade / ( 1.0f + sloped_neg_range * exp(sloped_dist_ratio) );
vignette_approx.rsh 18 static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade;
43 shade = desired_shade;
53 const float lumen = opp_shade + shade * half_recip(1.f + sloped_neg_range * native_exp(sloped_dist_ratio));
  /external/ImageMagick/Magick++/tests/
color.cpp 122 if ( gray.shade() < value - max_error || gray.shade() > value + max_error )
126 << " shade is "
127 << gray.shade()
  /external/skia/experimental/SkPerlinNoiseShader2/
SkPerlinNoiseShader2.h 97 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
  /external/skia/include/effects/
SkPerlinNoiseShader.h 85 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
  /external/ImageMagick/Magick++/lib/Magick++/
Color.h 250 // Construct ColorGray using the specified shade
256 // Shade
257 void shade(const double shade_);
258 double shade(void) const;
  /system/core/libpixelflinger/include/private/pixelflinger/
ggl_context.h 152 GGL_RESERVE_NEEDS( SHADE, 6, 1 )
412 texture_shade_t shade; member in struct:android::texture_t
531 shade_t shade; member in struct:android::context_t
  /external/ImageMagick/Magick++/demo/
demo.cpp 392 cout << " shade ..." << endl;
394 example.label( "Shade" );
395 example.shade( 30, 30, false );

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