/external/skia/src/core/ |
SkColorFilterShader.h | 35 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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SkComposeShader.cpp | 134 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { 151 shaderContextA->shadeSpan(x, y, result, n); 152 shaderContextB->shadeSpan(x, y, tmp, n); 176 shaderContextA->shadeSpan(x, y, result, n); 177 shaderContextB->shadeSpan(x, y, tmp, n);
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SkBlitter_ARGB32.cpp | 369 fShaderContext->shadeSpan(x, y, device, width); 372 fShaderContext->shadeSpan(x, y, span, width); 393 shaderContext->shadeSpan(x, y, device, width); 400 shaderContext->shadeSpan(x, y, span, width); 431 shaderContext->shadeSpan(x, y, device, width); 440 shaderContext->shadeSpan(x, y, span, width); 448 shaderContext->shadeSpan(x, y, span, width); 472 shaderContext->shadeSpan(x, y, span, count); 498 shaderContext->shadeSpan(x, y, device, count); 500 shaderContext->shadeSpan(x, y, span, count) [all...] |
SkBitmapProcShader.h | 44 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkColorShader.h | 38 void shadeSpan(int x, int y, SkPMColor span[], int count) override;
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SkComposeShader.h | 58 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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SkPictureShader.h | 64 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkShader.cpp | 125 this->shadeSpan(x, y, tmp, n); 152 this->shadeSpan(x, y, colors, kTempColorCount); 172 this->shadeSpan(x, y, colors, count); 187 this->shadeSpan(x, y, colors, n); 307 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkColorFilterShader.cpp | 81 void SkColorFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], 85 fShaderContext->shadeSpan(x, y, result, count);
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SkBlitter_RGB16.cpp | 714 fShaderContext->shadeSpan(x, y, fBuffer, width); 727 shaderContext->shadeSpan(x, y, buffer, width); 735 shaderContext->shadeSpan(x, y, buffer, width); 781 shaderContext->shadeSpan(x, y, span, nonZeroCount); 832 fShaderContext->shadeSpan(x, y, span, width); 863 shaderContext->shadeSpan(x, y, span, nonZeroCount);
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SkBlitter_A8.cpp | 261 shaderContext->shadeSpan(x, y, span, width); 304 shaderContext->shadeSpan(x, y, span, count); 339 shaderContext->shadeSpan(x, y, span, width);
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SkPictureShader.cpp | 291 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { 293 fBitmapShaderContext->shadeSpan(x, y, dstC, count);
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SkLightingShader.cpp | 92 void shadeSpan(int x, int y, SkPMColor[], int count) override; 476 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y,
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SkBitmapProcShader.cpp | 140 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMColor dstC[],
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/external/skia/src/effects/gradients/ |
Sk4fLinearGradient.h | 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
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SkRadialGradient.h | 24 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkSweepGradient.h | 24 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkLinearGradient.h | 42 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkTwoPointConicalGradient.h | 56 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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SkSweepGradient.cpp | 80 void SkSweepGradient::SweepGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
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/external/skia/experimental/SkPerlinNoiseShader2/ |
SkPerlinNoiseShader2.h | 94 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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/external/skia/include/effects/ |
SkPerlinNoiseShader.h | 82 void shadeSpan(int x, int y, SkPMColor[], int count) override;
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/external/skia/include/core/ |
SkShader.h | 82 shadeSpan(). 141 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; 153 * Similar to shadeSpan, but only returns the alpha-channel for a span. 154 * The default implementation calls shadeSpan() and then extracts the alpha
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/external/skia/gm/ |
SkLinearBitmapPipelineGM.cpp | 78 ctx->shadeSpan(0, y, pmdst.writable_addr32(0, y), ir.width());
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/external/skia/bench/ |
SkLinearBitmapPipelineBench.cpp | 207 ctx->shadeSpan(3, 6, buffer4b, count);
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