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Searched
refs:shaderCompilerSupported
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp
145
GLboolean
shaderCompilerSupported
;
146
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
147
if (!
shaderCompilerSupported
)
168
expectError(
shaderCompilerSupported
? GL_NO_ERROR : GL_INVALID_OPERATION);
170
expectError(
shaderCompilerSupported
? GL_NO_ERROR : GL_INVALID_OPERATION);
172
expectError(
shaderCompilerSupported
? GL_NO_ERROR : GL_INVALID_OPERATION);
212
GLboolean
shaderCompilerSupported
;
213
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
214
if (!
shaderCompilerSupported
)
226
expectError(
shaderCompilerSupported
? GL_INVALID_ENUM : GL_INVALID_OPERATION)
[
all
...]
es2fNegativeShaderApiTests.cpp
82
GLboolean
shaderCompilerSupported
;
83
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
84
if (!
shaderCompilerSupported
)
91
expectError(
shaderCompilerSupported
? GL_INVALID_VALUE : GL_INVALID_OPERATION);
97
expectError(
shaderCompilerSupported
? GL_INVALID_VALUE : GL_INVALID_OPERATION);
111
GLboolean
shaderCompilerSupported
;
112
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
113
if (!
shaderCompilerSupported
)
120
expectError(
shaderCompilerSupported
? GL_INVALID_VALUE : GL_INVALID_OPERATION);
471
GLboolean
shaderCompilerSupported
;
[
all
...]
/external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp
209
GLboolean
shaderCompilerSupported
;
210
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
211
m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (
shaderCompilerSupported
? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
262
GLboolean
shaderCompilerSupported
;
263
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
264
m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (
shaderCompilerSupported
? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
[
all
...]
/external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp
275
GLboolean
shaderCompilerSupported
;
280
ctx.glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
281
ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (
shaderCompilerSupported
? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
330
GLboolean
shaderCompilerSupported
;
334
ctx.glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
335
ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (
shaderCompilerSupported
? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
[
all
...]
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