HomeSort by relevance Sort by last modified time
    Searched refs:shaderCompilerSupported (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 145 GLboolean shaderCompilerSupported;
146 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
147 if (!shaderCompilerSupported)
168 expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
170 expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
172 expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
212 GLboolean shaderCompilerSupported;
213 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
214 if (!shaderCompilerSupported)
226 expectError(shaderCompilerSupported ? GL_INVALID_ENUM : GL_INVALID_OPERATION)
    [all...]
es2fNegativeShaderApiTests.cpp 82 GLboolean shaderCompilerSupported;
83 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
84 if (!shaderCompilerSupported)
91 expectError(shaderCompilerSupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION);
97 expectError(shaderCompilerSupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION);
111 GLboolean shaderCompilerSupported;
112 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
113 if (!shaderCompilerSupported)
120 expectError(shaderCompilerSupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION);
471 GLboolean shaderCompilerSupported;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 209 GLboolean shaderCompilerSupported;
210 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
211 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
262 GLboolean shaderCompilerSupported;
263 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
264 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 275 GLboolean shaderCompilerSupported;
280 ctx.glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
281 ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
330 GLboolean shaderCompilerSupported;
334 ctx.glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
335 ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
    [all...]

Completed in 90 milliseconds