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    Searched refs:shaderString (Results 1 - 4 of 4) sorted by null

  /frameworks/rs/
rsProgramFragment.cpp 97 const char *shaderString =
120 ProgramFragment *pf = new ProgramFragment(rsc, shaderString, strlen(shaderString),
rsProgramVertex.cpp 188 const char *shaderString =
205 ProgramVertex *pv = new ProgramVertex(rsc, shaderString, strlen(shaderString),
rsFont.cpp 495 const char *shaderString = "varying vec2 varTex0;\n"
526 ProgramFragment *pf = new ProgramFragment(mRSC, shaderString, strlen(shaderString),
  /external/skia/src/gpu/vk/
GrVkProgramBuilder.cpp 96 SkString shaderString;
99 shaderString.append(builder.fCompilerStrings[i]);
100 shaderString.append("\n");
111 shaderString.c_str(),
112 strlen(shaderString.c_str()),
120 SkDebugf("%s\n", shaderString.c_str());

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