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Searched
refs:shaderString
(Results
1 - 4
of
4
) sorted by null
/frameworks/rs/
rsProgramFragment.cpp
97
const char *
shaderString
=
120
ProgramFragment *pf = new ProgramFragment(rsc,
shaderString
, strlen(
shaderString
),
rsProgramVertex.cpp
188
const char *
shaderString
=
205
ProgramVertex *pv = new ProgramVertex(rsc,
shaderString
, strlen(
shaderString
),
rsFont.cpp
495
const char *
shaderString
= "varying vec2 varTex0;\n"
526
ProgramFragment *pf = new ProgramFragment(mRSC,
shaderString
, strlen(
shaderString
),
/external/skia/src/gpu/vk/
GrVkProgramBuilder.cpp
96
SkString
shaderString
;
99
shaderString
.append(builder.fCompilerStrings[i]);
100
shaderString
.append("\n");
111
shaderString
.c_str(),
112
strlen(
shaderString
.c_str()),
120
SkDebugf("%s\n",
shaderString
.c_str());
Completed in 140 milliseconds