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  /external/ImageMagick/PerlMagick/demo/
single-pixels.pl 15 my $skin=$im->Get('pixel[400,200]');
16 print "Get('pixel[x,y]') = ", $skin, "\n";
19 $im->Set('pixel[2,1]'=>$skin);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
UISimpleTest.java 30 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
38 Skin skin; field in class:UISimpleTest
48 // A skin can be loaded via JSON or defined programmatically, either is fine. Using a skin is optional but strongly
50 skin = new Skin();
52 // Generate a 1x1 white texture and store it in the skin named "white".
56 skin.add("white", new Texture(pixmap));
59 skin.add("default", new BitmapFont())
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TableTest.java 29 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
37 Skin skin; field in class:TableTest
47 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
52 NinePatch patch = skin.getPatch("default-round");
54 Label label = new Label("This is some text.", skin);
71 table.add(new TextButton("Text Button", skin));
81 TextButton button = new TextButton("Text Button", skin);
93 root.add(new Label("meow meow meow meow meow meow meow meow meow meow meow meow", skin)).colspan(3).expandX();
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GroupCullingTest.java 25 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
33 private Skin skin; field in class:GroupCullingTest
46 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
49 root.add(new ScrollPane(labels, skin)).expand().fill();
51 root.add(drawnLabel = new Label("", skin));
54 labels.add(new Label("Label: " + i, skin) {
67 skin.dispose();
UITest.java 37 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
60 Skin skin; field in class:UITest
68 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
81 ImageButtonStyle style = new ImageButtonStyle(skin.get(ButtonStyle.class));
86 Button buttonMulti = new TextButton("Multi\nLine\nToggle", skin, "toggle");
87 Button imgButton = new Button(new Image(image), skin);
88 Button imgToggleButton = new Button(new Image(image), skin, "toggle");
90 Label myLabel = new Label("this is some text.", skin);
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TreeTest.java 23 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
38 Skin skin = new Skin(Gdx.files.internal("data/uiskin.json")); local
44 final Tree tree = new Tree(skin);
46 final Node moo1 = new Node(new TextButton("moo1", skin));
47 final Node moo2 = new Node(new TextButton("moo2", skin));
48 final Node moo3 = new Node(new TextButton("moo3", skin));
49 final Node moo4 = new Node(new TextButton("moo4", skin));
50 final Node moo5 = new Node(new TextButton("moo5", skin));
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TableLayoutTest.java 28 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
41 Skin skin = new Skin(Gdx.files.internal("data/uiskin.json")); local
43 Label nameLabel = new Label("Name:", skin);
44 TextField nameText = new TextField("", skin);
45 Label addressLabel = new Label("Address:", skin);
46 TextField addressText = new TextField("", skin);
56 TextureRegion upRegion = skin.getRegion("default-slider-knob");
57 TextureRegion downRegion = skin.getRegion("default-slider-knob");
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LabelScaleTest.java 25 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
30 Skin skin; field in class:LabelScaleTest
38 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
46 Label label1 = new Label("This text is scaled 2x.", skin);
49 "This text is scaled. This text is scaled. This text is scaled. This text is scaled. This text is scaled. ", skin);
63 skin.dispose();
TextAreaTest.java 23 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
30 private Skin skin; field in class:TextAreaTest
36 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
40 skin);
46 TextField textField = new TextField("Text field", skin);
74 skin.dispose();
ScrollPaneScrollBarsTest.java 26 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
47 Skin skin = new Skin(Gdx.files.internal("data/uiskin.json")); local
50 final TextButton fadeBtn = new TextButton("Fade: " + doFade, skin);
65 final TextButton onTopBtn = new TextButton("ScrollbarsOnTop: " + doOnTop, skin);
151 final ScrollPane bottomLeftScroll = new ScrollPane(bottomLeftTable, skin);
154 final ScrollPane bottomRightScroll = new ScrollPane(bottomRightTable, skin);
157 final ScrollPane topLeftScroll = new ScrollPane(topLeftTable, skin);
160 final ScrollPane topRightScroll = new ScrollPane(topRightTable, skin);
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DragAndDropTest.java 30 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
44 final Skin skin = new Skin(); local
45 skin.add("default", new LabelStyle(new BitmapFont(), Color.WHITE));
46 skin.add("badlogic", new Texture("data/badlogic.jpg"));
48 Image sourceImage = new Image(skin, "badlogic");
52 Image validTargetImage = new Image(skin, "badlogic");
56 Image invalidTargetImage = new Image(skin, "badlogic");
66 payload.setDragActor(new Label("Some payload!", skin));
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SoundTest.java 27 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
41 Skin skin; field in class:SoundTest
47 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
49 TextButton play = new TextButton("Play", skin);
50 TextButton stop = new TextButton("Stop", skin);
51 final Slider pitch = new Slider(0.1f, 4, 0.1f, false, skin);
53 final Label pitchValue = new Label("1.0", skin);
54 final Slider volume = new Slider(0.1f, 1, 0.1f, false, skin);
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TextButtonTest.java 24 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
30 private Skin skin; field in class:TextButtonTest
36 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
38 TextButton t = new TextButton("Button" + i, skin);
66 skin.dispose();
LabelTest.java 30 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
37 Skin skin; field in class:LabelTest
47 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
48 skin.getAtlas().getTextures().iterator().next().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
49 skin.getFont("default-font").getData().markupEnabled = true;
51 skin.getFont("default-font").getData().setScale(scale);
60 table.add(new Label("This is regular text.", skin));
62 table.add(new Label("This is regular text\nwith a newline.", skin));
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ScrollPane2Test.java 27 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
33 Skin skin; field in class:ScrollPane2Test
39 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
41 ScrollPane pane2 = new ScrollPane(new Image(new Texture("data/group-debug.png")), skin);
63 ScrollPane pane = new ScrollPane(mytable, skin);
94 skin.dispose();
ScrollPaneTest.java 27 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
42 Skin skin = new Skin(Gdx.files.internal("data/uiskin.json")); local
54 final ScrollPane scroll = new ScrollPane(table, skin);
66 table.add(new Label(i + "uno", skin)).expandX().fillX();
68 TextButton button = new TextButton(i + "dos", skin);
76 Slider slider = new Slider(0, 100, 1, false, skin);
80 table.add(new Label(i + "tres long0 long1 long2 long3 long4 long5 long6 long7 long8 long9 long10 long11 long12", skin));
83 final TextButton flickButton = new TextButton("Flick Scroll", skin.get("toggle", TextButtonStyle.class));
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Scene2dTest.java 37 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
79 Skin skin = new Skin(Gdx.files.internal("data/uiskin.json")); local
83 g.addActor(new TextButton("button " + i, skin));
84 g.addActor(new TextButton("longer button", skin));
93 h.addActor(new TextButton("button " + i, skin));
94 h.addActor(new TextButton("some taller\nbutton", skin));
102 final TextButton button = new TextButton("Fancy Background", skin);
139 // List select = new List(skin);
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ImageTest.java 25 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
31 Skin skin; field in class:ImageTest
38 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
56 skin.dispose();
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
TextTooltip.java 26 public TextTooltip (String text, Skin skin) {
27 this(text, TooltipManager.getInstance(), skin.get(TextTooltipStyle.class));
30 public TextTooltip (String text, Skin skin, String styleName) {
31 this(text, TooltipManager.getInstance(), skin.get(styleName, TextTooltipStyle.class));
38 public TextTooltip (String text, TooltipManager manager, Skin skin) {
39 this(text, manager, skin.get(TextTooltipStyle.class));
42 public TextTooltip (String text, TooltipManager manager, Skin skin, String styleName)
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Dialog.java 43 private Skin skin; field in class:Dialog
56 public Dialog (String title, Skin skin) {
57 super(title, skin.get(WindowStyle.class));
58 setSkin(skin);
59 this.skin = skin;
63 public Dialog (String title, Skin skin, String windowStyleName)
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TextButton.java 32 public TextButton (String text, Skin skin) {
33 this(text, skin.get(TextButtonStyle.class));
34 setSkin(skin);
37 public TextButton (String text, Skin skin, String styleName) {
38 this(text, skin.get(styleName, TextButtonStyle.class));
39 setSkin(skin);
CheckBox.java 32 public CheckBox (String text, Skin skin) {
33 this(text, skin.get(CheckBoxStyle.class));
36 public CheckBox (String text, Skin skin, String styleName) {
37 this(text, skin.get(styleName, CheckBoxStyle.class));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
BaseG3dHudTest.java 31 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
47 protected Skin skin; field in class:BaseG3dHudTest
72 skin = new Skin(Gdx.files.internal("data/uiskin.json"));
74 final List<String> modelsList = new List(skin);
87 fpsLabel = new Label("FPS: 999", skin);
89 gridCheckBox = new CheckBox("Show grid", skin);
100 rotateCheckBox = new CheckBox("Rotate", skin);
105 moveCheckBox = new CheckBox("Move", skin);
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  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
SkinLoader.java 26 import com.badlogic.gdx.scenes.scene2d.ui.Skin;
31 /** {@link AssetLoader} for {@link Skin} instances. All {@link Texture} and {@link BitmapFont} instances will be loaded as
32 * dependencies. Passing a {@link SkinParameter} allows the exact name of the texture associated with the skin to be specified.
33 * Otherwise the skin texture is looked up just as with a call to {@link Skin#Skin(com.badlogic.gdx.files.FileHandle)}. A
34 * {@link SkinParameter} also allows named resources to be set that will be added to the skin before loading the json file,
38 public class SkinLoader extends AsynchronousAssetLoader<Skin, SkinLoader.SkinParameter> {
57 public Skin loadSync (AssetManager manager, String fileName, FileHandle file, SkinParameter parameter) {
69 Skin skin = new Skin(atlas); local
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  /external/skia/include/views/animated/
SkBorderView.h 21 void setSkin(const char skin[]);

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