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    Searched refs:stateTime (Results 1 - 3 of 3) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
Animation.java 95 * @param stateTime the time spent in the state represented by this animation.
98 public TextureRegion getKeyFrame (float stateTime, boolean looping) {
114 TextureRegion frame = getKeyFrame(stateTime);
123 * @param stateTime
125 public TextureRegion getKeyFrame (float stateTime) {
126 int frameNumber = getKeyFrameIndex(stateTime);
131 * @param stateTime
133 public int getKeyFrameIndex (float stateTime) {
136 int frameNumber = (int)(stateTime / frameDuration);
166 lastStateTime = stateTime;
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
AnimationTest.java 35 public float stateTime;
40 this.stateTime = (float)Math.random();
44 stateTime += deltaTime;
86 TextureRegion frame = caveman.headsLeft ? leftWalk.getKeyFrame(caveman.stateTime, true) : rightWalk.getKeyFrame(
87 caveman.stateTime, true);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/superkoalio/
SuperKoalio.java 63 float stateTime = 0;
155 koala.stateTime += deltaTime;
294 frame = stand.getKeyFrame(koala.stateTime);
297 frame = walk.getKeyFrame(koala.stateTime);
300 frame = jump.getKeyFrame(koala.stateTime);

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