/external/mesa3d/src/gallium/drivers/svga/ |
svga_pipe_depthstencil.c | 79 * stencil[0]/[1] at this point. Presumably this can change as 82 ds->stencil[0].enabled = templ->stencil[0].enabled; 83 if (ds->stencil[0].enabled) { 84 ds->stencil[0].func = svga_translate_compare_func(templ->stencil[0].func); 85 ds->stencil[0].fail = svga_translate_stencil_op(templ->stencil[0].fail_op); 86 ds->stencil[0].zfail = svga_translate_stencil_op(templ->stencil[0].zfail_op) [all...] |
svga_state_rss.c | 126 if (!curr->stencil[0].enabled) 128 /* Stencil disabled 133 else if (curr->stencil[0].enabled && !curr->stencil[1].enabled) 135 /* Regular stencil 140 EMIT_RS( svga, curr->stencil[0].func, STENCILFUNC, fail ); 141 EMIT_RS( svga, curr->stencil[0].fail, STENCILFAIL, fail ); 142 EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail ); 143 EMIT_RS( svga, curr->stencil[0].pass, STENCILPASS, fail ); 165 /* Twoside stencil [all...] |
svga_pipe_clear.c | 42 unsigned stencil) 89 ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui, depth, stencil, 109 double depth, unsigned stencil) 121 ret = try_clear( svga, buffers, color, depth, stencil ); 128 ret = try_clear( svga, buffers, color, depth, stencil );
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_clear.h | 41 double depth, unsigned stencil);
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lp_clear.c | 52 unsigned stencil) 62 lp_setup_clear( llvmpipe->setup, color->f, depth, stencil, buffers );
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lp_bld_depth.c | 30 * Depth/stencil testing to LLVM IR translation. 32 * To be done accurately/efficiently the depth/stencil test must be done with 33 * the same type/format of the depth/stencil buffer, which implies massaging 35 * type/format for depth/stencil values internally and only convert when 40 * processing unit is a quad (2x2 pixel block) we store the depth/stencil 88 * Do the stencil test comparison (compare FB stencil values against ref value). 89 * This will be used twice when generating two-sided stencil code. 90 * \param stencil the front/back stencil stat [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_clear.h | 40 double depth, unsigned stencil);
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sp_clear.c | 50 double depth, unsigned stencil) 76 cv = util_pack64_z_stencil(ps->format, depth, stencil);
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sp_quad.h | 88 uint8_t stencil[TGSI_QUAD_SIZE]; member in struct:quad_header_output
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_depth.c | 67 * Convert GLenum stencil op tokens to pipe tokens. 111 if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { 112 dsa->stencil[0].enabled = 1; 113 dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]); 114 dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); 115 dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); 116 dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]) [all...] |
st_cb_fbo.h | 81 const struct gl_renderbuffer_attachment *stencil);
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/external/mesa3d/src/mesa/swrast/ |
s_stencil.h | 41 GLint n, GLint x, GLint y, GLubyte stencil[]); 46 const GLubyte stencil[] );
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s_renderbuffer.h | 60 GLboolean stencil,
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_clear.h | 43 const union pipe_color_union *color, double depth, unsigned stencil) 56 depth, stencil,
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/external/skia/src/gpu/batches/ |
GrStencilPathBatch.h | 24 const GrStencilSettings& stencil, 28 return new GrStencilPathBatch(viewMatrix, useHWAA, stencil, scissor, renderTarget, path); 45 const GrStencilSettings& stencil, 52 , fStencil(stencil)
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/external/deqp/modules/gles2/functional/ |
es2fDepthStencilTests.cpp | 21 * \brief Depth & stencil tests. 101 StencilParams stencil[rr::FACETYPE_LAST]; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::DepthStencilParams 124 << " stencil fail = " << glu::getStencilOpStr(params.stencilFailOp) << "\n" 134 log << TestLog::Message << "Stencil test: " << (params.stencilTestEnabled ? "enabled" : "disabled") << TestLog::EndMessage; 137 log << TestLog::Message << "Front-face stencil state: " << TestLog::EndMessage; 138 log << params.stencil[rr::FACETYPE_FRONT]; 140 log << TestLog::Message << "Back-face stencil state: " << TestLog::EndMessage; 141 log << params.stencil[rr::FACETYPE_BACK]; 163 int stencil; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::ClearCommand 170 , stencil (0 [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthStencilTests.cpp | 21 * \brief Depth & stencil tests. 101 StencilParams stencil[rr::FACETYPE_LAST]; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::DepthStencilParams 124 << " stencil fail = " << glu::getStencilOpStr(params.stencilFailOp) << "\n" 134 log << TestLog::Message << "Stencil test: " << (params.stencilTestEnabled ? "enabled" : "disabled") << TestLog::EndMessage; 137 log << TestLog::Message << "Front-face stencil state: " << TestLog::EndMessage; 138 log << params.stencil[rr::FACETYPE_FRONT]; 140 log << TestLog::Message << "Back-face stencil state: " << TestLog::EndMessage; 141 log << params.stencil[rr::FACETYPE_BACK]; 163 int stencil; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::ClearCommand 170 , stencil (0 [all...] |
/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/ |
WebGLContextAttributes.java | 52 /** Default: false. If the value is true, the drawing buffer has a stencil buffer of at least 8 bits. If the value is false, no
53 * stencil buffer is available. */
54 public final native void setStencil (boolean stencil) /*-{
55 this.stencil = stencil;
59 delete this.stencil;
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/external/skia/src/gpu/ |
GrRenderTargetPriv.h | 24 * Attaches the GrStencilAttachment onto the render target. If stencil is a nullptr then the 28 bool attachStencilAttachment(GrStencilAttachment* stencil);
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GrRenderTarget.cpp | 95 bool GrRenderTargetPriv::attachStencilAttachment(GrStencilAttachment* stencil) { 96 if (!stencil && !fRenderTarget->fStencilAttachment) { 97 // No need to do any work since we currently don't have a stencil attachment and 101 fRenderTarget->fStencilAttachment = stencil;
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GrPathRendering.h | 136 const GrStencilSettings* stencil) 141 , fStencil(stencil) { 159 const GrStencilSettings* stencil) 161 , fStencil(stencil) {
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/external/deqp/external/vulkancts/framework/vulkan/ |
vkTypeUtil.hpp | 64 inline VkClearValue makeClearValueDepthStencil (float depth, deUint32 stencil) 68 v.depthStencil.stencil = stencil;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidApplicationConfiguration.java | 33 /** number of bits for depth and stencil buffer **/ 34 public int depth = 16, stencil = 0; field in class:AndroidApplicationConfiguration
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtApplicationConfiguration.java | 28 /** whether to use a stencil buffer **/
29 public boolean stencil = false;
field in class:GwtApplicationConfiguration
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/frameworks/base/libs/hwui/ |
Layer.cpp | 58 if (stencil || fbo || texture.mId) { 132 if (stencil) { 133 stencil->bind(); 134 stencil->resize(desiredWidth, desiredHeight); 146 if (stencil) { 152 caches.renderBufferCache.put(stencil); 153 stencil = nullptr; 188 if (stencil) { 189 stencil->bind();
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