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    Searched refs:suspend_check (Results 1 - 4 of 4) sorted by null

  /art/compiler/optimizing/
code_generator.cc 655 HSuspendCheck* suspend_check = it.Current()->GetLoopInformation()->GetSuspendCheck(); local
656 if (!suspend_check->GetEnvironment()->IsFromInlinedInvoke()) {
657 loop_headers.push_back(suspend_check);
    [all...]
code_generator.h 331 void ClearSpillSlotsFromLoopPhisInStackMap(HSuspendCheck* suspend_check) const;
nodes.cc 488 HInstruction* suspend_check = gota->GetPrevious(); local
489 if (suspend_check != nullptr && suspend_check->IsSuspendCheck()) {
490 insert_before = suspend_check;
    [all...]
instruction_builder.cc 291 HSuspendCheck* suspend_check = new (arena_) HSuspendCheck(current_block_->GetDexPc()); local
292 current_block_->GetLoopInformation()->SetSuspendCheck(suspend_check);
295 InsertInstructionAtTop(suspend_check);
    [all...]

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