HomeSort by relevance Sort by last modified time
    Searched refs:terrain (Results 1 - 4 of 4) sorted by null

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 42 Mesh terrain; field in class:TextureArrayTest
74 terrain = new Mesh(false, vertexCount * 6, 0, new VertexAttributes(VertexAttribute.Position(), new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 3, ShaderProgram.TEXCOORD_ATTRIBUTE + 0)));
90 terrain.setVertices(vertices);
125 terrain.render(shaderProgram, GL20.GL_TRIANGLES);
131 terrain.dispose();
  /external/libgdx/gdx/src/com/badlogic/gdx/maps/tiled/
AtlasTmxMapLoader.java 405 String terrain = tileElement.getAttribute("terrain", null); local
406 if (terrain != null) {
407 tile.getProperties().put("terrain", terrain);
444 String terrain = tileElement.getAttribute("terrain", null); local
445 if (terrain != null) {
446 tile.getProperties().put("terrain", terrain);
    [all...]
TmxMapLoader.java 441 String terrain = tileElement.getAttribute("terrain", null); local
442 if (terrain != null) {
443 tile.getProperties().put("terrain", terrain);
  /external/mesa3d/docs/
MESA_texture_array.spec 53 2. A terrain engine where the altitude of a point determines the
    [all...]

Completed in 77 milliseconds