/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.hlsl | 27 Texture2D tex0;
57 float4 a0 = tex0.Sample(samp0, input.texcoord);
58 float4 a1 = tex0.Sample(samp1, input.texcoord);
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/external/skia/tests/ |
VkUploadPixelsTests.cpp | 86 GrTexture* tex0 = gpu->createTexture(surfDesc, SkBudgeted::kNo, srcBuffer, 0); local 87 if (tex0) { 89 gpu->readPixels(tex0, 0, 0, kWidth, kHeight, config, dstBuffer, 0); 96 tex0->writePixels(2, 10, 10, 2, config, srcBuffer); 98 gpu->readPixels(tex0, 2, 10, 10, 2, config, dstBuffer, 0); 105 tex0->unref();
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/external/deqp/modules/gles31/functional/ |
es31fTextureFilteringTests.cpp | 265 const glu::TextureCubeArray* const tex0 = m_gradientTex; member in class:deqp::gles31::Functional::glu 270 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // minification 271 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification 281 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); 283 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); 285 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification 291 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-2.0f, -1.5f ), tcu::Vec2(-0.1f, 0.9f), tcu::Vec2(1.50001f, 1.49999f)));
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 169 static const float tex0[] = { local 187 glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0); 289 //useVarColor, texCount, modulateFirstTex, extraMath, tex0);
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/external/deqp/modules/gles2/functional/ |
es2fTextureFilteringTests.cpp | 483 const glu::TextureCube* tex0 = m_textures[0]; local 484 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; 488 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification 489 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification
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/external/deqp/modules/gles3/functional/ |
es3fTextureFilteringTests.cpp | 498 const glu::TextureCube* tex0 = m_textures[0]; local 499 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; 503 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification 504 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification 511 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification 513 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tweak to avoid hitting triangle edges with face switchpoint 515 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification [all...] |
es3fFboColorbufferTests.cpp | 247 deUint32 tex0, tex1; local 256 deUint32& tex = ndx ? tex1 : tex0; 308 glBindTexture(GL_TEXTURE_2D, tex0); [all...] |