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  /cts/tests/openglperf2/jni/graphics/
Mesh.cpp 16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
20 mTexCoords(texCoords),
Mesh.h 23 Mesh(const float* vertices, const float* normals, const float* texCoords,
GLUtils.cpp 103 float* texCoords = new float[numVertices * 2];
122 texCoords[tIndex + 0] = readFloat(buffer + index);
124 texCoords[tIndex + 1] = readFloat(buffer + index);
127 return new Mesh(vertices, normals, texCoords, numVertices);
  /frameworks/base/libs/hwui/
UvMapper.h 89 void map(Rect& texCoords) const {
91 texCoords.left = lerp(mMinU, mMaxU, texCoords.left);
92 texCoords.right = lerp(mMinU, mMaxU, texCoords.right);
93 texCoords.top = lerp(mMinV, mMaxV, texCoords.top);
94 texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom);
Program.cpp 48 texCoords = bindAttrib("texCoords", kBindingTexCoords);
50 texCoords = -1;
187 if (texCoords >= 0 && !mHasSampler) {
SkiaCanvasProxy.h 88 const SkPoint texCoords[4], SkXfermode* xmode,
  /external/skia/src/utils/
SkPatchGrid.cpp 33 const SkPoint texCoords[4]) {
69 if ((fModeFlags & kTexs_VertexType) && texCoords) {
70 fTexCoords[cornerPos] = texCoords[0];
71 fTexCoords[cornerPos + 1] = texCoords[1];
72 fTexCoords[cornerPos + (fCols + 1)] = texCoords[3];
73 fTexCoords[cornerPos + (fCols + 1) + 1] = texCoords[2];
80 SkPoint texCoords[4]) const {
112 if ((fModeFlags & kTexs_VertexType) && texCoords) {
113 texCoords[0] = fTexCoords[cornerPos];
114 texCoords[1] = fTexCoords[cornerPos + 1]
    [all...]
SkPatchGrid.h 99 * The colors and texCoords are the values at the corners of the patch which will be bilerp
103 const SkPoint texCoords[4]);
106 * Get patch at location (x,y). If cubics, colors or texCoords is not nullptr it sets patch's
111 bool getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], SkPoint texCoords[4]) const;
SkPatchUtils.cpp 173 const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) {
215 if (texCoords) {
283 if (texCoords) {
285 bilerp(u, v, texCoords[kTopLeft_Corner].x(),
286 texCoords[kTopRight_Corner].x(),
287 texCoords[kBottomLeft_Corner].x(),
288 texCoords[kBottomRight_Corner].x()),
289 bilerp(u, v, texCoords[kTopLeft_Corner].y(),
290 texCoords[kTopRight_Corner].y(),
291 texCoords[kBottomLeft_Corner].y()
    [all...]
SkPatchUtils.h 113 * texCoords refers to the corner texture coordinates that will be bilerp across the patch
117 const SkColor colors[4], const SkPoint texCoords[4],
SkDumpCanvas.cpp 466 const SkPoint texCoords[4], SkXfermode* xmode,
470 | Colors{[0x%x], [0x%x], [0x%x], [0x%x]} | TexCoords{[%f,%f], [%f,%f], [%f,%f], \
481 texCoords[0].x(), texCoords[0].y(), texCoords[1].x(), texCoords[1].y(),
482 texCoords[2].x(), texCoords[2].y(), texCoords[3].x(), texCoords[3].y())
    [all...]
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_derived.c 62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face;
66 memset(texCoords, 0, sizeof(texCoords));
78 texCoords[find_mapping(fs, unit)] = TRUE;
87 /* texcoords/varyings/other generic */
90 texCoords[find_mapping(fs, unit)] = TRUE;
144 /* texcoords/varyings */
147 if (texCoords[i]) {
  /external/opencv3/samples/gpu/
opengl.cpp 83 Mat_<Vec2f> texCoords(1, 4);
84 texCoords << Vec2f(0, 0), Vec2f(0, 1), Vec2f(1, 1), Vec2f(1, 0);
92 data.arr.setTexCoordArray(texCoords);
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 37 enum { position=0, texCoords=1 };
GLES20RenderEngine.cpp 248 glEnableVertexAttribArray(Program::texCoords);
249 glVertexAttribPointer(Program::texCoords,
265 glDisableVertexAttribArray(Program::texCoords);
  /external/skia/bench/
PatchGridBench.cpp 73 SkPoint texCoords[4][5] = {
127 texs[0] = texCoords[i][j];
128 texs[1] = texCoords[i][j + 1];
129 texs[3] = texCoords[i + 1][j];
130 texs[2] = texCoords[i + 1][j + 1];
  /external/skia/gm/
patch.cpp 85 const SkPoint texCoords[SkPatchUtils::kNumCorners] = {
113 canvas->drawPatch(cubics, nullptr, texCoords, xfer, paint);
118 canvas->drawPatch(cubics, colors, texCoords, xfer, paint);
  /external/skia/src/gpu/batches/
GrDrawVerticesBatch.cpp 257 SkTArray<SkPoint>* texCoords, bool hasTexCoords,
263 texCoords->push_back(random_point(random, min, max));
281 SkTArray<SkPoint> texCoords;
296 &texCoords, hasTexCoords,
304 &texCoords, hasTexCoords,
322 texCoords.begin(),
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 90 const GLfloat texCoords[4][2] = {
105 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /external/deqp/modules/gles2/functional/
es2fTextureUnitTests.cpp 480 const tcu::Vec2 texCoords[4] =
493 (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(),
494 (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(),
495 (m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f)).xy(),
496 (m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f)).xy(),
509 m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)
    [all...]
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 103 const GLfloat texCoords[4][2] = {
120 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 376 tcu::Vec2 texCoords[4];
385 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y());
400 tex->sample4(tmpColors, texCoords);
530 tcu::Vec3 texCoords[4];
540 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), coord.z());
543 tex->sample4(colors, texCoords);
638 tcu::Vec3 texCoords[4];
648 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), float(layer));
651 tex->sample4(colors, texCoords);
746 tcu::Vec3 texCoords[4]
    [all...]
  /external/skia/include/utils/
SkNWayCanvas.h 53 const SkPoint texCoords[4], SkXfermode* xmode,
SkPaintFilterCanvas.h 86 const SkPoint texCoords[4], SkXfermode* xmode,
  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 487 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst)[4])
489 DE_ASSERT((int)texCoords.size() == 4*N);
492 dst[i][j] = texCoords[i*N + j];
575 const TexCoordT (&texCoords)[4],
599 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
655 const TexCoordT (&texCoords)[4],
677 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y());
    [all...]

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