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  /frameworks/base/libs/hwui/
AmbientShadow.cpp 95 inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount,
104 *totalIndexCount = 2 * outerVertexCount + 2;
113 *totalIndexCount += 2 * innerVertexCount + 1;
182 int totalVertexCount, totalIndexCount, totalUmbraCount;
183 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount,
188 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount);
319 ShadowTessellator::checkOverflow(indexBufferIndex, totalIndexCount, "Ambient Index Buffer");
SpotShadow.cpp     [all...]

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