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    Searched refs:tri1 (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btGImpactCollisionAlgorithm.cpp 356 btTriangleShapeEx tri1; local
373 shape1->getBulletTriangle(m_triface1,tri1);
377 if(tri0.overlap_test_conservative(tri1))
379 convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1);
798 btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]);
799 tri1.setMargin(margin);
811 btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex);
825 body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
  /external/deqp/modules/glshared/
glsTextureTestUtil.cpp 2050 const bool tri1 = (wx+posEps)\/dstW + (wy+posEps)\/dstH >= 1.0f; local
2224 const bool tri1 = (wx+posEps)\/dstW + (wy+posEps)\/dstH >= 1.0f; local
2697 const bool tri1 = nx + ny + posEps >= 1.0f; local
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  /external/valgrind/VEX/priv/
ir_opt.c 1109 IRTriop *tri1 = e1->Iex.Triop.details; local
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