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Searched
refs:umbra
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
SpotShadow.cpp
20
// When there is no
umbra
, then just fake the
umbra
using
24
// When the polygon is about 90 vertices, the penumbra +
umbra
can reach 270 rays.
82
*
umbra
, and its corresponding vertex index.
87
// True is the vertex comes from penumbra, otherwise it comes from
umbra
.
450
Vector2
umbra
[polyLength];
local
453
// the
umbra
is invalid, and we will tune down the shadow strength.
512
// Compute the
umbra
by the intersection from the outline's centroid!
532
// on the other side of C), there is no real
umbra
any more, so we just fake
533
// a small area around the centroid as the
umbra
, and tune down the spo
[
all
...]
SpotShadow.h
61
Vector2* penumbra, int penumbraLength, Vector2*
umbra
, int umbraLength,
Completed in 1245 milliseconds