/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 497 GLint unif; local 501 unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 502 if (unif == -1) 509 ctx.glGetUniformfv (-1, unif, ¶ms[0]); 514 ctx.glGetUniformfv (shader, unif, ¶ms[0]); 519 ctx.glGetUniformfv (programEmpty, unif, ¶ms[0]); 537 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); local 545 if (unif == -1) 554 ctx.glGetnUniformfv(-1, unif, bufferSize, ¶ms[0]); 559 ctx.glGetnUniformfv(shader, unif, bufferSize, ¶ms[0]) 585 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); local 627 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); local 675 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); local 717 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); local [all...] |
es31fProgramUniformTests.cpp | 1148 const BasicUniform& unif = basicUniforms[i]; local [all...] |
/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 392 GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 393 if (unif == -1) 401 glGetUniformfv (-1, unif, ¶ms[0]); 406 glGetUniformfv (shader, unif, ¶ms[0]); 411 glGetUniformfv (programEmpty, unif, ¶ms[0]); 428 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4 429 if (unif == -1) 437 glGetUniformiv (-1, unif, ¶ms[0]); 442 glGetUniformiv (shader, unif, ¶ms[0]); 447 glGetUniformiv (programEmpty, unif, ¶ms[0]) [all...] |
es3fUniformApiTests.cpp | 1332 const BasicUniform& unif = basicUniforms[i]; local [all...] |
/external/apache-commons-math/src/main/java/org/apache/commons/math/random/ |
RandomDataImpl.java | 487 double unif = generator.nextDouble(); 488 while (unif == 0.0d) { 489 unif = generator.nextDouble(); 491 return -mean * FastMath.log(unif); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fUniformApiTests.cpp | 1142 const BasicUniform& unif = basicUniforms[i]; local [all...] |