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    Searched refs:unifiedUniforms (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms);
glsRandomShaderProgram.cpp 70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx];
96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
99 generateProgramDeclaration(decl, vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms);
131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms)
132 : sglr::ShaderProgram (generateProgramDeclaration(vertexShader, fragmentShader, numUnifiedUniforms, unifiedUniforms))
136 , m_unifiedUniforms (unifiedUniforms)
glsRandomShaderCase.cpp 148 std::vector<const rsg::ShaderInput*> unifiedUniforms;
150 rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, unifiedUniforms);
151 rsg::computeUniformValues(rnd, m_uniforms, unifiedUniforms);

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