/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
glGetUniformIndices.java | 1 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) 5 String[] uniformNames, 10 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) 14 String[] uniformNames,
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/external/deqp/modules/gles3/functional/ |
es3fIndexedStateQueryTests.cpp | 309 const char* uniformNames[] = 315 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices); 352 const char* uniformNames[] = 358 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices);
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es3fShaderStateQueryTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES30.java | 148 public native void glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES30.java | 132 public native void glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 113 private String[] uniformNames;
812 uniformNames = new String[numUniforms];
823 uniformNames[i] = name;
902 return uniformNames;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL30.java | 522 // public void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset) { 523 // GLES30.glGetUniformIndices(program, uniformNames, uniformIndices, uniformIndicesOffset); 527 public void glGetUniformIndices (int program, String[] uniformNames, java.nio.IntBuffer uniformIndices) { 528 GLES30.glGetUniformIndices(program, uniformNames, uniformIndices);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL30.java | 467 public void glGetUniformIndices (int program, String[] uniformNames, IntBuffer uniformIndices) { 468 GL31.glGetUniformIndices(program, uniformNames, uniformIndices);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL30.java | 469 public void glGetUniformIndices (int program, String[] uniformNames, IntBuffer uniformIndices) { 470 GL31.glGetUniformIndices(program, uniformNames, uniformIndices);
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/external/mesa3d/src/mesa/main/ |
uniforms.c | 567 const GLchar * const *uniformNames, 593 uniformNames[i], &offset);
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/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES30.spec | 69 void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
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/external/deqp/modules/gles2/functional/ |
es2fShaderStateQueryTests.cpp | [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL30.java | [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL30Profiler.java | [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gl3stub.c | 302 GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
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gl3stub.h | 447 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); [all...] |
/development/ndk/sources/android/ndk_helper/ |
gl3stub.c | 395 const GLchar* const * uniformNames,
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gl3stub.h | 457 extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.hpp | 256 void glGetUniformIndices (deUint32 program, int uniformCount, const char* const* uniformNames, deUint32* uniformIndices);
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/development/ndk/platforms/android-18/include/GLES3/ |
gl3.h | [all...] |
/development/ndk/platforms/android-21/include/GLES3/ |
gl3.h | [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/current/platforms/android-18/arch-arm/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/current/platforms/android-18/arch-mips/usr/include/GLES3/ |
gl3.h | [all...] |