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    Searched refs:updateBound (Results 1 - 7 of 7) sorted by null

  /frameworks/base/libs/hwui/
SpotShadow.h 70 static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound );
SpotShadow.cpp     [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
GimpactTest.java 31 chassisShape.updateBound();
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btGImpactShapeInterface.java 61 public void updateBound() {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btGImpactShape.h 123 SIMD_FORCE_INLINE void updateBound()
132 \post Calls updateBound() for update the box set.
161 \post You must call updateBound() for update the box set.
270 \post You must call updateBound() for update the box set.
472 \post You must call updateBound() for update the box set.
526 - Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShapePart, then you must call updateBound() after creating the mesh
794 \post You must call updateBound() for update the box set.
905 - Simply create this shape by passing the btStridingMeshInterface to the constructor btGImpactMeshShape, then you must call updateBound() after creating the mesh
932 m_mesh_parts[i]->updateBound();
1127 \post You must call updateBound() for update the box set
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorldImporter.cpp 305 gimpactShape->updateBound();
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.cpp 194 gimpactShape->updateBound();
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