/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
HeightField.java | 213 VertexInfo v00 = getVertexAt(vertex00, x, y); local 217 v01.normal.set(v01.position).sub(v00.position).nor().crs(tmpV1.set(v11.position).sub(v01.position).nor()); 218 v10.normal.set(v10.position).sub(v11.position).nor().crs(tmpV1.set(v00.position).sub(v10.position).nor()); 219 v00.normal.set(v01.normal).lerp(v10.normal, .5f); 220 v11.normal.set(v00.normal); 222 setVertex(c00, v00);
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/external/opencv3/modules/imgproc/test/ |
test_imgwarp.cpp | 405 float v00 = sptr[k]; local 410 v00 = v00 + xs*(v01 - v00); 412 v00 = v00 + ys*(v10 - v00); 413 dptr[k] = (uchar)cvRound(v00); 422 float v00 = sptr[k]; local 427 v00 = v00 + xs*(v01 - v00) 439 float v00 = sptr[k]; local [all...] |
/external/v8/test/mjsunit/ |
debug-stepframe.js | 8 var v00 = 0; // Break 1
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/external/opencv3/modules/video/src/ |
lkpyramid.cpp | 325 __m128i v00, v01, v10, v11, t0, t1; local 327 v00 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int*)(src + x)), z); 332 t0 = _mm_add_epi32(_mm_madd_epi16(_mm_unpacklo_epi16(v00, v01), qw0), 337 v00 = _mm_loadu_si128((const __m128i*)(dsrc)); 342 t0 = _mm_add_epi32(_mm_madd_epi16(_mm_unpacklo_epi16(v00, v01), qw0), 344 t1 = _mm_add_epi32(_mm_madd_epi16(_mm_unpackhi_epi16(v00, v01), qw0), 348 v00 = _mm_packs_epi32(t0, t1); // Ix0 Iy0 Ix1 Iy1 ... 350 _mm_storeu_si128((__m128i*)dIptr, v00); 351 t0 = _mm_srai_epi32(v00, 16); // Iy0 Iy1 Iy2 Iy3 352 t1 = _mm_srai_epi32(_mm_slli_epi32(v00, 16), 16); // Ix0 Ix1 Ix2 Ix 554 __m128i v00 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i*)(Jptr + x)), z); local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fBufferTestUtil.cpp | 345 int v00 = quadNdx*4 + 0; local 353 indices[quadNdx*6 + 1] = (deUint16)v00; 383 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0); 397 const Vec4& t0 = tri ? v00 : v11;
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
Matrix3.java | 83 float v00 = val[M00] * m.val[M00] + val[M01] * m.val[M10] + val[M02] * m.val[M20];
local 95 val[M00] = v00;
118 float v00 = m.val[M00] * val[M00] + m.val[M01] * val[M10] + m.val[M02] * val[M20];
local 130 val[M00] = v00;
598 float v00 = mata[M00] * matb[M00] + mata[M01] * matb[M10] + mata[M02] * matb[M20];
local 610 mata[M00] = v00;
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/external/deqp/modules/glshared/ |
glsBufferTestUtil.cpp | 506 int v00 = quadNdx*4 + 0; local 514 indices[quadNdx*6 + 1] = (deUint16)v00; 544 Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0); 558 const Vec4& t0 = tri ? v00 : v11;
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glsShaderRenderCase.cpp | 223 int v00 = (y * stride) + x; local 230 m_indices[baseNdx + 1] = (deUint16)v00; 686 int v00 = (y * stride) + x; local 690 Vec4 c00 = colors[v00];
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_arit.h | 103 LLVMValueRef v00,
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lp_bld_arit.c | 989 LLVMValueRef v00, 994 LLVMValueRef v0 = lp_build_lerp(bld, x, v00, v01); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.cpp | 218 int v00 = (y * stride) + x; local 225 m_indices[baseNdx + 1] = (deUint16)v00; 1790 const int v00 = (y * stride) + x; local [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_blit.c | 360 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 362 const GLfloat temp0 = LERP(a, v00, v10);
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s_triangle.c | 257 ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) 259 const GLint temp0 = ilerp(ia, v00, v10); [all...] |
s_texfilter.c | 56 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 64 GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) 66 const GLfloat temp0 = LERP(a, v00, v10); [all...] |
/external/deqp/framework/common/ |
tcuTexCompareVerifier.cpp | 153 const float v00 = values[0]; 157 const float res = v00*(1.0f-x)*(1.0f-y) + v10*x*(1.0f-y) + v01*(1.0f-x)*y + v11*x*y; 485 const float v00 = bilinearInterpolate(refVal0, xBounds0.x(), yBounds0.x()); 489 const float minV0 = de::min(v00, de::min(v01, de::min(v02, v03))); 490 const float maxV0 = de::max(v00, de::max(v01, de::max(v02, v03))); [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
btConvexHullComputer.cpp | 1068 Vertex* v00 = NULL; local 1172 v00 = v0; 1184 v00->next = v10; 1185 v10->prev = v00; 1198 c0 = v00; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFragmentOutputTests.cpp | 411 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); local 416 const Vec4& v0 = tri ? v11 : v00; [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_tex_sample.c | 78 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 86 float v00, float v10, float v01, float v11) 88 const float temp0 = lerp(a, v00, v10); [all...] |
/external/opencv3/modules/imgproc/src/ |
color.cpp | 6476 int v00 = ITUR_BT_601_CBU * r00 + ITUR_BT_601_CGV * g00 + ITUR_BT_601_CBV * b00 + halfShift + shifted128; local [all...] |